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Ironsource Unity waterfall integration
Eros edited this page Sep 30, 2024
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For the integration of Ironsource on Unity, follow their documentation:
https://developers.is.com/ironsource-mobile/unity/levelplay-starter-kit/
Once this is done, and the placements are already existing, the following is required: Add the HyBid SDK and the Ironsource Adapter to your dependencies, within AndroidPackages:
<androidPackages>
<androidPackage spec="net.pubnative:hybid.sdk:3.1.0">
<repositories>
<repository>https://verve.jfrog.io/artifactory/verve-gradle-release</repository>
</repositories>
</androidPackage>
</androidPackages>
<androidPackages>
<androidPackage spec="net.pubnative:hybid.adapters.ironsource:3.1.0">
<repositories>
<repository>https://verve.jfrog.io/artifactory/verve-gradle-release</repository>
</repositories>
</androidPackage>
</androidPackages>
The steps required to be done on the IronSource Dashboard can be found here:
https://github.com/pubnative/pubnative-hybid-android-sdk/wiki/IronSource-Mediation
Once this is done, just use the desired ad units in your already set ad placements in Unity.
Project setup
Displaying ads using HyBid
Displaying Ads with Header Bidding with GAM (DFP)
Mediation
Unity Mediation
Misc