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polastyn submission #46
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* completed for-of-war challenge in casual, ambitious and adventurous * now completed the ambitious with the fading light
* completed challege (ghast) * final cleanup (ghast) * switched over to numpy * added color tinting to scenery sprites * improve janky blurring logic, and add some translucency to ghosts as they get further away
* working level 2 * adventurous task working * changed name of base * added base/
* Add files via upload * Delete objects-old.py * Casual + Ambitious + Adventurous * Delete 01-fog-of-war/tank_king/__pycache__ directory
* 01 Casual * 01 Ambitious
* Implementation of Fog of War * Improved static object rendering * Added back restriction to 60 FPS * Greatly improved performance.
Co-authored-by: Alec Hodgkinson <[email protected]>
* personal folder * flood_iter.py - added * fog.py - added * fog test 1 * small fix for lib * entry end commit * small license fix * add iterations number to flood_iter.py * smooth shadows * joined fog lightening mechanic Co-authored-by: gresm <>
* fix issue with entry not being loaded * add bitcraft entry Co-authored-by: ddorn <[email protected]>
* Add files via upload * Delete 01-fog-of-war/Abalue/__pycache__ directory
~ main.py - test !!Not working!!
…ord-master # Conflicts: # 02-particle-system/assets/asteroid-128.png # 02-particle-system/assets/asteroid-256.png # 02-particle-system/assets/asteroid-32.png # 02-particle-system/assets/asteroid-64.png # pyproject.toml # wclib/showcase.py
~ main.py - test !Now working!
+ line_intersection.py - file for detecting line intersection.
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