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Algorithm's stats now show right after start is clicked #196

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1 change: 1 addition & 0 deletions docs/contributor-guide/authors.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ This is the alphabetically sorted list of contributors to PathFinding.js:
Anders Riutta <https://github.com/ariutta><br>
Chris Khoo <https://github.com/chriskck><br>
Gerjo <https://github.com/Gerjo><br>
Henry Quillin <https://github.com/HenryQuillin><br>
Juan Pablo Canepa <https://github.com/jpcanepa><br>
Mat Gadd <https://github.com/Drarok><br>
Murilo Pereira <https://github.com/mpereira><br>
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39 changes: 34 additions & 5 deletions visual/js/controller.js
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,13 @@ $.extend(Controller, {
this.timeSpent = (timeEnd - timeStart).toFixed(4);

this.loop();

// Shows the algorithm stats when start is clicked
View.showStats({
pathLength: PF.Util.pathLength(this.path),
timeSpent: this.timeSpent,
operationCount: this.operationCount,
});
// => searching
},
onrestart: function() {
Expand Down Expand Up @@ -171,11 +178,6 @@ $.extend(Controller, {
// => ready
},
onfinish: function(event, from, to) {
View.showStats({
pathLength: PF.Util.pathLength(this.path),
timeSpent: this.timeSpent,
operationCount: this.operationCount,
});
View.drawPath(this.path);
// => finished
},
Expand Down Expand Up @@ -480,6 +482,33 @@ $.extend(Controller, {

this.setStartPos(centerX - 5, centerY);
this.setEndPos(centerX + 5, centerY);

this.generateRandomWalls()
},

generateRandomWalls: function() {
// for each node
// generate random number between 0 and 1
// if the number is less than 3, place a wall node

var numCols = this.gridSize[0];
var numRows = this.gridSize[1];
var percentWalls = .2


for (let i = 0; i < numRows; i++) {
for (let j = 0; j < numCols; j++) {

const node = this.grid.nodes[i][j];
num = Math.random();
if (num < percentWalls && (!this.isStartOrEndPos(node.x,node.y))) {
View.setWalkableAt(node.x, node.y, false)
this.setWalkableAt(node.x, node.y, false)
}

}

}
},
setStartPos: function(gridX, gridY) {
this.startX = gridX;
Expand Down