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Releases: queenbiscuit311/Vanilla-Normals-Renewed-Bedrock

Vanilla Normals Renewed 1.0.7 Bedrock

05 Mar 08:51
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  • Vanilla Normals Renewed 1.0.7 Bedrock: full port of all blocks from the Vanilla Normals Renewed 1.0.7 Java resource pack to Bedrock RTX. This should be the final release until the original pack gets an update or until bedrock RTX adds support for more features that I wasn't able to port over, whichever comes first.

  • High Emissiveness Amethyst: gives emisiveness values to amethyst crystals to make them glow. This isn't meant to mimic anything or simulate any functionality, I just like the effect so I thought I'd make it and share it here. Download this if you like that effect.

  • PTGI Emerald Lapis Redstone: gives emissiveness values to the Emerald, Lapis, and Redstone blocks to mimic PTGI's default behavior. Download this if you like that effect.

  • Programmer Art Ores: replaces most of the regular ore textures with the programmer art (aka, pre-1.17) versions found in older versions of VNR. Also replaces most of the deepslate textures with programmer art versions that I made. Normals and for these new textures were made from mashing together pre-existing VNR textures. I added this because these are the textures I use for VNR in both bedrock and Java because I greatly prefer them to the normal ones, and I thought I'd provide the option for others to use them.

  • Better Grass-ish: replaces the grass side texture with the top texture, simulating Optifine better grass in "fast" mode.

If I have to fix anything or add anything to master I will update this release instead of making a new release, I'll only make a new one when there's a new version of VNR or bedrock adds more features that let me port more stuff. This release will always be up to date with any fixes i make until then.

Please report any issues you find, it is extremely difficult to be completely thorough with something like this and its entirely possible there's some obscure block thats still broken. I don't believe there's anything I've missed, but if there is I will fix it as soon as I am made aware of it.