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FAQ
Welcome to the FAQ for LucidGloves.
Q: Does this work with the Quest/Quest 2?
A: Yes, but only via link with SteamVR games.
Q: Does this work with the Quest/Quest 2 without a PC?
A: No. Oculus' APIs are closed and even if they weren't, standalone games wouldn't know how to handle the extra inputs and you won't have a way of binding them.
Q: I don't know how to make the gloves! A: There are plenty of resources right here in the Wiki, and you can join the Discord to ask for help from the many experienced people in the community.
Q: What boards can I use for the gloves?
A: Any Arduino IDE compatible board should work via USB as long as it has enough analog input pins and PWM output pins. For wireless, only Bluetooth on the ESP32 is currently supported. (feel free to contribute if know how to implement WiFi or Bluetooth for other boards/modules)
Q: Can I use an IMU (gyro + accelerometer) for tracking?
A: No. Accelerometers drift over time and must be used together with another tracking method to work properly for any decent period of time.
Q: What can I use for tracking?
A: You can use the existing controllers from your headset or Vive/Tundra tracking pucks if your setup can support them. The community is also developing a cheaper alternative for the Vive tracker which will come out eventually. SlimeVR "trackers" will not work for this project!
Q: When will you start selling the gloves?
A: Right now Lucas is a student and does not have resources to mass produce and sell gloves. He's considered selling kits someday, but for now he has open sourced this project so that anyone can make their own gloves.
Q: Can I invest?
A: Since Lucas is not planning to sell these anytime soon and is not a for-profit company, he's not taking actual investments. However, if you'd like to contribute, all donations on Patreon are appreciated!
Q: I want to help add new features/improve this project! A: All contributions and suggestions are appreciated. The Discord is one great place to do so. If you want to add something to the firmware or the OpenGloves Driver, you are more than welcome to open a pull request and talk with Lucas and Danwillm(One of the Driver authors) to see if they can implement it!
Q: I don't have a 3D printer!
A: You can buy parts from people in our discord or try one of the community designs that do not use printed parts. You can also use a 3D printing service.
Q: Does [Game] support the gloves?
A: Most games should work with Index emulation. For force feedback, game-specific support is needed which will depend on the help we get from developers or us having to mod the game to get it working. Refer to the Game Compatibility List.
If you have other questions or if you have something to add to this FAQ, feel free to join the Discord!