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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# Visual Studio (>=2015) project-specific, machine local files | ||
.vs/ | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
*.userprefs | ||
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# ignore Xamarin.Android Resource.Designer.cs files | ||
**/*.Droid/**/[Rr]esource.[Dd]esigner.cs | ||
**/*.Android/**/[Rr]esource.[Dd]esigner.cs | ||
**/Android/**/[Rr]esource.[Dd]esigner.cs | ||
**/Droid/**/[Rr]esource.[Dd]esigner.cs | ||
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# Xamarin Components | ||
Components/ | ||
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# Build results | ||
[Dd]ebug/ | ||
[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
x64/ | ||
build/ | ||
bld/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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#NUNIT | ||
*.VisualState.xml | ||
TestResult.xml | ||
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# Build Results of an ATL Project | ||
[Dd]ebugPS/ | ||
[Rr]eleasePS/ | ||
dlldata.c | ||
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*_i.c | ||
*_p.c | ||
*_i.h | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.svclog | ||
*.scc | ||
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# Chutzpah Test files | ||
_Chutzpah* | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
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# TFS 2012 Local Workspace | ||
$tf/ | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
*.DotSettings.user | ||
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# JustCode is a .NET coding addin-in | ||
.JustCode | ||
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# TeamCity is a build add-in | ||
_TeamCity* | ||
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# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
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# NCrunch | ||
*.ncrunch* | ||
_NCrunch_* | ||
.*crunch*.local.xml | ||
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# MightyMoose | ||
*.mm.* | ||
AutoTest.Net/ | ||
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# Web workbench (sass) | ||
.sass-cache/ | ||
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# Installshield output folder | ||
[Ee]xpress/ | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.[Pp]ublish.xml | ||
*.azurePubxml | ||
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# NuGet Packages Directory | ||
packages/ | ||
*.nuget.targets | ||
*.lock.json | ||
*.nuget.props | ||
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## TODO: If the tool you use requires repositories.config uncomment the next line | ||
#!packages/repositories.config | ||
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets | ||
# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented) | ||
!packages/build/ | ||
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# Windows Azure Build Output | ||
csx/ | ||
*.build.csdef | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
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# Others | ||
sql/ | ||
*.Cache | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.dbproj.schemaview | ||
*.pfx | ||
*.publishsettings | ||
node_modules/ | ||
.DS_Store | ||
*.bak | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
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# SQL Server files | ||
*.mdf | ||
*.ldf | ||
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# Business Intelligence projects | ||
*.rdl.data | ||
*.bim.layout | ||
*.bim_*.settings | ||
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# Microsoft Fakes | ||
FakesAssemblies/ | ||
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.vscode/settings.json |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.31112.23 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NearMe.Android", "NearMe\NearMe.Android\NearMe.Android.csproj", "{67E44F69-1B8A-4257-8D49-6CC43E192F3A}" | ||
EndProject | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "NearMe", "NearMe\NearMe\NearMe.csproj", "{F67240FB-63FA-4244-9742-A73BD8A9B544}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{67E44F69-1B8A-4257-8D49-6CC43E192F3A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{67E44F69-1B8A-4257-8D49-6CC43E192F3A}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{67E44F69-1B8A-4257-8D49-6CC43E192F3A}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{67E44F69-1B8A-4257-8D49-6CC43E192F3A}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{67E44F69-1B8A-4257-8D49-6CC43E192F3A}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{67E44F69-1B8A-4257-8D49-6CC43E192F3A}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
{F67240FB-63FA-4244-9742-A73BD8A9B544}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{F67240FB-63FA-4244-9742-A73BD8A9B544}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{F67240FB-63FA-4244-9742-A73BD8A9B544}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{F67240FB-63FA-4244-9742-A73BD8A9B544}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{F67240FB-63FA-4244-9742-A73BD8A9B544}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{F67240FB-63FA-4244-9742-A73BD8A9B544}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {69950F0E-D5D5-43CE-94CC-DC1A15216B8C} | ||
EndGlobalSection | ||
EndGlobal |
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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using System; | ||
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using Android.App; | ||
using Android.Content.PM; | ||
using Android.Runtime; | ||
using Android.OS; | ||
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namespace NearMe.Droid | ||
{ | ||
[Activity(Label = "Near.Me", Icon = "@mipmap/icon", Theme = "@style/MainTheme", ScreenOrientation = ScreenOrientation.Portrait, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize )] | ||
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity | ||
{ | ||
protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
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Xamarin.Essentials.Platform.Init(this, savedInstanceState); | ||
global::Xamarin.Forms.Forms.Init(this, savedInstanceState); | ||
Xamarin.FormsMaps.Init(this, savedInstanceState); | ||
LoadApplication(new App()); | ||
} | ||
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults) | ||
{ | ||
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
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base.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
} | ||
} | ||
} |
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