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Update README.md
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ravi688 authored Mar 18, 2024
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Expand Up @@ -154,14 +154,19 @@ There are only C and C++ interface headers for now. <br>
4. General Purpose Render Queues

### Render Textures (Hybrid render textures)
A camera can render its depth and color output to a user supplied textures - both at the same time.

1. Depth Render Texture
1. **Depth Render Texture** <br>
One can redirect the depth render output of a camera to a depth render texture

2. Color Render Texture
2. **Color Render Texture** <br>
One can redirect the color render output of a camrea to a color render texture

3. Depth Cube Render Texture (Shadow map for point lights)
3. **Depth Cube Render Texture (Shadow map for point lights)** <br>
One can redirect the depth render output of 360 view (6 faces of a cube) to a cube depth render texture - which can further be used as a shadow map for point lights.

4. Color Cube Render Texture (Environment map for reflection effects)
4. **Color Cube Render Texture (Environment map for reflection effects)** <br>
One can redirect the color render output of 360 view (6 faces of a cube) to a cube color render texture - which can further be used as a environment reflection map.

### Textures and Cubemaps

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