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Merge pull request #460 from raysan5/develop
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Integrate develop branch
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raysan5 authored Feb 4, 2018
2 parents d50e291 + 5437458 commit b908a40
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Showing 5 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion .travis.yml
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Expand Up @@ -13,7 +13,7 @@ matrix:
env: ARCH=i386
sudo: required
- os: linux
env: ARCH=amd64 GLFW=SYSTEM
env: ARCH=amd64
sudo: required
- os: osx
env: ARCH=universal
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2 changes: 1 addition & 1 deletion src/CMakeLists.txt
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Expand Up @@ -2,7 +2,7 @@
project(raylib)
include("../utils.cmake")

set(PROJECT_VERSION 1.9.2)
set(PROJECT_VERSION 1.9.4)
set(API_VERSION 1)
set(RAYLIB raylib) # Name of the generated library

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2 changes: 1 addition & 1 deletion src/Makefile
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Expand Up @@ -44,7 +44,7 @@
# Define required raylib variables
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ..
RAYLIB_VERSION = 1.9.2
RAYLIB_VERSION = 1.9.4
RAYLIB_API_VERSION = 1
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
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4 changes: 2 additions & 2 deletions src/core.c
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Expand Up @@ -431,7 +431,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
TraceLog(LOG_INFO, "Initializing raylib (v1.9.4-dev)");

#if defined(PLATFORM_DESKTOP)
windowTitle = (char *)data;
Expand Down Expand Up @@ -501,7 +501,7 @@ void InitWindow(int width, int height, void *data)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
TraceLog(LOG_INFO, "Initializing raylib (v1.9.4-dev)");

screenWidth = width;
screenHeight = height;
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2 changes: 1 addition & 1 deletion src/raylib.h
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@@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib v1.9.3-dev
* raylib v1.9.4-dev
*
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
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