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Update readme for more information about the gamemode (#162)
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danyooo authored Sep 9, 2024
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# Super Zombie Fortress [![Action Status](https://github.com/redsunservers/SuperZombieFortress/workflows/Package/badge.svg)](https://github.com/redsunservers/SuperZombieFortress/actions?query=branch%3Amaster)

Custom Team Fortress 2 Gamemode, inspired from Left 4 Dead
Custom Team Fortress 2 Gamemode, inspired by Left 4 Dead.

There's 2 teams, Survivors (RED) and Zombies (BLU). The Survivors start with melee weapons and must complete the map while collecting weapons that are found around the map.

Many maps require survivors to capture all control points, but some maps have it's own way to complete it, like surviving until time runs out, gathering and placing items, defeating bosses.

The Zombie team starts off with a percent of the total amount of players, and must kill and infect all of the survivors with only melee weapons before they complete the map. Zombies can also become special infected with its own special abilities to tackle aganist survivors.

Plugin originally based off [MekuCube's 1.05 version](https://forums.alliedmods.net/showthread.php?p=1467101) back in 2011 for Slag Gaming, which eventually was abandoned.
[redsun.tf](https://redsun.tf/) has been updating this plugin since 2016, with many balance changes and bugfixes for 2.0 (private) and 3.0 (public) versions.
Expand All @@ -17,4 +23,4 @@ To download latest build version, select latest package then "Artifacts" button
- SourceMod 1.11
- [tf2attributes](https://forums.alliedmods.net/showthread.php?t=210221)
- [tf_econ_data](https://forums.alliedmods.net/showthread.php?t=315011)
- [morecolors](https://forums.alliedmods.net/showthread.php?t=185016) (Only needed if recompiling)
- [morecolors](https://forums.alliedmods.net/showthread.php?t=185016) (Only needed if recompiling)

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