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Add documentation about service type and service contract #78

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108 changes: 108 additions & 0 deletions docs/service_contract.md
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---
sidebar_position: 7
---

# Restate Service contract

Every Restate service defines a typed interface using a contract. The interface describes some properties of the service, such as the service methods (in other RPC systems these are called _handlers_) and its input/output message types.

Restate uses this contract to enable several features, such as:

* Automatically extract the [service key](./service_type.md), if any
* Accept requests in the [ingress](./ingress.md) in different formats and route them
* Allow code generation of service code and clients
* Support safer [upgrades](./deployment-operations/versioning.md) through incompatibility checks

The service contract is defined using [Protobuf](https://protobuf.dev/programming-guides/proto3/#services). Refer to their documentation to learn how to use the [Protobuf IDL](https://protobuf.dev/programming-guides/proto3).

## Protobuf service definition

Below a sample Protobuf service definition for the service `counter.Counter`:

```protobuf
syntax = "proto3";

package counter;

// Import the Restate contract extensions
import "dev/restate/ext.proto";

service Counter {
// Define the service type
option (dev.restate.ext.service_type) = KEYED;

// Define the service methods
rpc Get (GetRequest) returns (Response);
rpc Add (AddRequest) returns (Response);
}

message GetRequest {
// Define the key
string counter_name = 1 [(dev.restate.ext.field) = KEY];
}

message AddRequest {
string counter_name = 1 [(dev.restate.ext.field) = KEY];
int64 value = 2;
}

message Response {
int64 value = 1;
}
```

## Defining service instance and key

In addition to the standard Protobuf service definition, in Restate service you must specify the service type. Check the [service type](./service_type.md) documentation for more details.

To define the service type, you must use the `dev.restate.ext.service_type` extension. To define a service as keyed:

```protobuf
option (dev.restate.ext.service_type) = KEYED;
```

As unkeyed:

```protobuf
option (dev.restate.ext.service_type) = UNKEYED;
```

As singleton:

```protobuf
option (dev.restate.ext.service_type) = SINGLETON;
```

For keyed services, you're required to specify in every input message the field to use as key. To mark a field as key, annotate it with `dev.restate.ext.field`. Make sure that:

* The field type is either a primitive or a message. Repeated field and maps are not supported.
* The field type is the same for every method input message of the same service.

For example, a primitive key field:

```protobuf
message GetRequest {
string counter_name = 1 [(dev.restate.ext.field) = KEY];
}
```

A composite key field:

```protobuf
message GreetingRequest {
Person person = 1 [(dev.restate.ext.field) = KEY];
}
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Is it not possible to just put the tag on two fields?
In that case I think we should mention that... Some users might depend on whatever they get from external systems and might not be able to choose the message format. But I guess they can put an unkeyed translator service in between...

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Added some doc to specify that there can be only one key field


message Person {
string first_name = 1;
string last_name = 2;
}
```

## How to use the contract

Once you have the contract, the SDK uses it to generate the code to encode/decode messages and the interface to implement the service. You can import contract of other services, and the SDK will generate clients to invoke them.
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The contract can also be used to generate gRPC/Connect clients to invoke Restate services from your webapp, mobile app, legacy system or in general from any system outside Restate services through the [ingress](./ingress.md). You can check out the [gRPC](https://grpc.io/docs/languages/) and [Connect](https://connect.build/docs/introduction) documentation for more info on the available clients.
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A more general thought. When we use the word Connect I always wonder whether it's not clearer to use plain HTTP because from the perspective of the end user, connect is an implementation detail right?
But I agree that if we mention it anywhere, this should be the place.

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Not sure, plain HTTP doesn't mean much if you don't specify how to put the request in the http envelope, in particular for protobuf users might be strange to just read plain HTTP.

For me Connect is not the implementation detail, but rather HTTP is, as it's the transport of Connect. Also we use the Connect name all around the docs, in particular in the ingress docs. I would keep it as it is.


When [registering a service endpoint](./deployment-operations/deployment.md#registering-service-endpoints), Restate automatically _discovers_ all the available service contracts and stores them in an internal registry, no manual input is needed.
62 changes: 62 additions & 0 deletions docs/service_type.md
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# Service type

Restate provides different state semantics and concurrency properties for services, that you can choose from when defining the service.

Services can be categorized in three different types:

1. **Keyed service**: All service invocations are sharded on a user-defined key.
2. **Singleton service**: All service invocations are executed serially, and the state is shared among every invocation.
3. **Unkeyed service**: All service invocations run in parallel, and there is not state shared among invocations.
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To define the service type and key, check the [service contract](./service_contract.md) documentation.

## Keyed service

Keyed services allows to shard state and workload by a user-defined key. Each key will have its own invocations queue and its own subset of the state. There is at most one concurrent invocation per key, but there can be multiple invocations to the same service with different keys executing at the same time.
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You can think to a keyed service as a class, and a service instance as object instance of that class. The key is the field that **uniquely** identifies that instance, and state entries are the other fields of that class.
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A common use case for keyed services is to model an entity of your application. For example, a `CustomerService` could model a customer, where the key is the customer id card number, the state defines the properties of the customer and the methods define the operations on it.

### Ordering guarantees

Because keyed services are executed serially on a key basis, it means that invocations will execute in the same order they're enqueued. For example, assume the following code exists in `ServiceA`:
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```typescript
const client = new ServiceB(restateContext);
await restateContext.oneWayCall(() =>
client.do(TestRequest.create({ key: "Pete", number: 1 }))
);
await restateContext.oneWayCall(() =>
client.do(TestRequest.create({ key: "Pete", number: 2 }))
);
```

It is guaranteed that the invocation with `number: 1` will be executed before the invocation with `number: 2`. It is not guaranteed though that invocation `number: 2` will be executed immediately after invocation `number: 1`, as any other service, or a call from the ingress, could interleave these two calls enqueuing a third one.

### Common pitfalls

You should take into account some of the limitations of keyed services when designing your applications:

* Time-consuming operations, such as sleep, lock the service instance for the entire operation, hence they won't allow other enqueued invocations to be executed.
* Keyed service invocations can produce deadlocks when using request/response calls. When this happens, the keys remain locked and the system can't process any more requests. In this situation you'll have to unblock the keys manually by [cancelling invocations](./deployment-operations/manage-invocations.md#cancel-an-invocation). Some example cases:
* Cross deadlock between service A and B: A calls B, and B calls A, both using same keys.
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I guess this is also a cycle, just with only 2 participants... But I am being difficult...

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Depends on your definition of cycle: for me a cycle is when I end up in a deadlock due to only my own actions, while this cross deadlock can happen when two services are independently doing their own thing, perhaps from different ingress requests, and cross-invoking each other they end up in the deadlock. But I might be fuzzy on the names here.

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Right, I forgot about that option

* Cyclical deadlock: A calls B, and B calls C, and C calls A again.

## Singleton service

Singleton services are essentially like keyed service where the key is always the same, meaning that every invocation will access the same state and will be enqueued in the same queue.
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Carefully ponder whether a service should be a singleton, given it executes all the invocations serially. If not properly used, it can end up being a quite significant source of resource contention for your application.
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## Unkeyed service
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I'm wondering whether we shouldn't start with unkeyed services in our description because they are the simplest type of services.

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Unsure, it's strange to start a documentation page from the negation of another type. This page is not a "starter" page, so starting from what's easy is less of a concern IMO. It also reads better this way, because explains service types as "one variation of the other".

I would keep as it is and perhaps when reorganizing the docs #66 we could give another pass at this.


Unkeyed services have no invocation queue, meaning invocations are executed as soon as they're received without any concurrency and ordering guarantee.

You should not use state in unkeyed services, as all the stored state will inaccessible forever after the end of the invocation.
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Because unkeyed services don't lock any resource, they are a good fit for long running workflows with many time-consuming operations such as sleeps, or as a coordinator to invoke other keyed services.