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microdOsc

_____________________________________________________________________________/\\\________/\\\\\_________________________________
 ____________________________________________________________________________\/\\\______/\\\///\\\_______________________________
  ______________________/\\\__________________________________________________\/\\\____/\\\/__\///\\\_____________________________
   ____/\\\\\__/\\\\\___\///______/\\\\\\\\__/\\/\\\\\\\______/\\\\\___________\/\\\___/\\\______\//\\\__/\\\\\\\\\\_____/\\\\\\\\_
    __/\\\///\\\\\///\\\__/\\\___/\\\//////__\/\\\/////\\\___/\\\///\\\____/\\\\\\\\\__\/\\\_______\/\\\_\/\\\//////____/\\\//////__
     _\/\\\_\//\\\__\/\\\_\/\\\__/\\\_________\/\\\___\///___/\\\__\//\\\__/\\\////\\\__\//\\\______/\\\__\/\\\\\\\\\\__/\\\_________
      _\/\\\__\/\\\__\/\\\_\/\\\_\//\\\________\/\\\_________\//\\\__/\\\__\/\\\__\/\\\___\///\\\__/\\\____\////////\\\_\//\\\________
       _\/\\\__\/\\\__\/\\\_\/\\\__\///\\\\\\\\_\/\\\__________\///\\\\\/___\//\\\\\\\/\\____\///\\\\\/______/\\\\\\\\\\__\///\\\\\\\\_
        _\///___\///___\///__\///_____\////////__\///_____________\/////______\///////\//_______\/////_______\//////////_____\////////__

Experimenting with UGens and nodeproxys. Effects can be added as nodeproxy roles with the Fx class. Example:

Ndef(\m11).play;
Fx(\m11).gverb(1);

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