_____________________________________________________________________________/\\\________/\\\\\_________________________________
____________________________________________________________________________\/\\\______/\\\///\\\_______________________________
______________________/\\\__________________________________________________\/\\\____/\\\/__\///\\\_____________________________
____/\\\\\__/\\\\\___\///______/\\\\\\\\__/\\/\\\\\\\______/\\\\\___________\/\\\___/\\\______\//\\\__/\\\\\\\\\\_____/\\\\\\\\_
__/\\\///\\\\\///\\\__/\\\___/\\\//////__\/\\\/////\\\___/\\\///\\\____/\\\\\\\\\__\/\\\_______\/\\\_\/\\\//////____/\\\//////__
_\/\\\_\//\\\__\/\\\_\/\\\__/\\\_________\/\\\___\///___/\\\__\//\\\__/\\\////\\\__\//\\\______/\\\__\/\\\\\\\\\\__/\\\_________
_\/\\\__\/\\\__\/\\\_\/\\\_\//\\\________\/\\\_________\//\\\__/\\\__\/\\\__\/\\\___\///\\\__/\\\____\////////\\\_\//\\\________
_\/\\\__\/\\\__\/\\\_\/\\\__\///\\\\\\\\_\/\\\__________\///\\\\\/___\//\\\\\\\/\\____\///\\\\\/______/\\\\\\\\\\__\///\\\\\\\\_
_\///___\///___\///__\///_____\////////__\///_____________\/////______\///////\//_______\/////_______\//////////_____\////////__
Experimenting with UGens and nodeproxys. Effects can be added as nodeproxy roles with the Fx class. Example:
Ndef(\m11).play;
Fx(\m11).gverb(1);