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Visibility
These modifiers alter the visibility of gameplay elements.
Reduces the alpha of the notes, receptors and note splashes, where 100% is invisible and 0% is visible. Has column-specific variants.
ModNames: alpha
, alpha<column>
alpha.mp4
Reduces the alpha of the notes, where 100% is invisible and 0% is visible. Has column-specific variants.
ModNames: noteAlpha
, noteAlpha<column>
notealpha.mp4
Sets how far up the screen a note must be before it is able to be drawn. Not used in most situations, unless an effect in a modfile needs a longer or shorter field (usually the former)
Quirks: This is multiplied by the user's Draw Distance Multiplier unless the Disable Draw Dist Multiplier mod is set to a value other than 0
ModName: drawDistance
Submods:
Disables the user's Draw Distance Multiplier from affecting the field's draw distance. Usually used when shortening the field, not when lengthening it.
ModName: disableDrawDistMult
Hides receptors, but not note splashes. From 0% - 50%, the receptors will glow white, and then from 50% - 100% they'll fade to invisible. Has column-specific variants.
Note: Dark behaves differently here than Stepmania, as in here it has a flash.
ModNames: dark
, dark<column>
dark.mp4
SubMods:
Makes it so Dark fades from 0% - 100% with no glow, instead of from 50% - 100%
Hides notes. From 0% - 50%, the notes will glow white, and then from 50% - 100% they'll fade to invisible. Has column-specific variants.
ModNames: stealth
, stealth<column>
stealth.mp4
Submods:
Makes it so Stealth, Blink, Hidden and Sudden fades from 0% - 100% with no glow, instead of from 50% - 100%
When enabled, Stealth, Blink, Hidden and Sudden will continue to work, even once the notes pass the receptors.
ModName: stealthPastReceptors
Notes start invisible and appear around the middle of the field.
ModName: sudden
sudden.mp4
SubMods:
Offsets the point where notes appear when Sudden is on. Positive values move it down the screen, and negative numbers move it up.
ModName: suddenOffset
Notes start visible and disappear around the middle of the field.
ModName: hidden
hidden.mp4
SubMods:
Offsets the point where notes disappear when Hidden is on. Positive values move it down the screen, and negative numbers move it up.
The notes blink on and off.
Quirks: The magnitude of this modifier doesn't matter. As long as it isn't 0, it's activated.
Note: The modifier is based on song time, unlike in Stepmania, where this modifier is based on gametime. This means that this modifier can be properly used in modfiles here.
ModName: blink
blink.mp4
The notes disappear at the bottom of the field, then reappear towards the top. Called RandomVanish in StepMania, but renamed to Vanish to be in line with NotITG, especially since the column randomizing got removed.
ModName: vanish