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## Version 2.0.0 ( 2017-02-18 ) | ||
- LÖVE callbacks can now be registered to the ScreenManager functions | ||
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pablomayobre
Contributor
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- Screen pushing, popping and switching is delayed until the end of the current frame's draw function | ||
- Changes can still be applied directly if needed by calling `ScreenManager.performChanges` | ||
- Use a single "null" function for the callback-stubs | ||
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## Version 1.8.0 ( 2016-01-30 ) | ||
- Add gamepad and joystick callbacks | ||
- Add love.threaderror | ||
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Isn't it "ScreenManager functions can now be registered to LÖVE callbacks"?