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Publish version 2.0.0
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rm-code committed Feb 18, 2017
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6 changes: 6 additions & 0 deletions CHANGELOG.md
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## Version 2.0.0 ( 2017-02-18 )
- LÖVE callbacks can now be registered to the ScreenManager functions

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@pablomayobre

pablomayobre Feb 18, 2017

Contributor

Isn't it "ScreenManager functions can now be registered to LÖVE callbacks"?

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@rm-code

rm-code Feb 18, 2017

Author Owner

I shouldn't do stuff when I'm in a hurry 😓

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@pablomayobre

pablomayobre Feb 18, 2017

Contributor

Don't sweat it... fix it in the next commit and no one will notice it hahaha (has done that 'couple of times)

- Screen pushing, popping and switching is delayed until the end of the current frame's draw function
- Changes can still be applied directly if needed by calling `ScreenManager.performChanges`
- Use a single "null" function for the callback-stubs

## Version 1.8.0 ( 2016-01-30 )
- Add gamepad and joystick callbacks
- Add love.threaderror
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2 changes: 1 addition & 1 deletion README.md
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#ScreenManager

[![Version](https://img.shields.io/badge/Version-1.8.1-blue.svg)](https://github.com/rm-code/screenmanager/releases/latest)
[![Version](https://img.shields.io/badge/Version-2.0.0-blue.svg)](https://github.com/rm-code/screenmanager/releases/latest)
[![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/)
[![License](http://img.shields.io/badge/Licence-zlib-brightgreen.svg)](LICENSE.md)

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2 changes: 1 addition & 1 deletion ScreenManager.lua
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--===============================================================================--

local ScreenManager = {
_VERSION = '1.8.1',
_VERSION = '2.0.0',
_DESCRIPTION = 'Screen/State Management for the LÖVE framework',
_URL = 'https://github.com/rm-code/screenmanager/',
}
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