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rnts08 committed Jul 8, 2024
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30 changes: 30 additions & 0 deletions .github/workflows/go.yml
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# This workflow will build a golang project
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-go

name: Go

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

jobs:

build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4

- name: Prepare dependencies
run: sudo apt-get install libx11-dev libglx-dev libxi-dev libxext-dev libxrandr-dev libgl-dev libxcursor-dev libxinerama-dev libxxf86vm-dev

- name: Set up Go
uses: actions/setup-go@v4
with:
go-version: '1.22.2'
- name: Install dependencies
run: go get .

- name: Build
run: go build -v ./...
5 changes: 5 additions & 0 deletions .gitignore
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_build/
_backup/
*.bak
*.obj
*.tmp
1 change: 1 addition & 0 deletions README.md
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Try to nudge the logo into the corner
Binary file added dvd-logo.png
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227 changes: 227 additions & 0 deletions dvdlogo.go
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package main

import (
"bytes"
_ "embed"
"fmt"
"image/color"
"log"
"math"
"math/rand"
"time"

"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/text"
"golang.org/x/image/font/basicfont"
)

//go:embed dvd-logo.png
var logoImageData []byte // Embedded the logo image

const (
screenWidth = 800
screenHeight = 600
logoWidth = 120
logoStartVelocity = 2
logoMaxVelocity = 3
cornerTolerance = 5
nudgeAmount = 0.5
)

type Game struct {
logoX float64
logoY float64
velocityX float64
velocityY float64
cornerHits int
startTime time.Time
logoImage *ebiten.Image
logoHeight float64
hitCorner bool
paused bool
terminated bool
keyState map[ebiten.Key]bool
}

func (g *Game) Update() error {
// Handle key press events
g.handleKeyPresses()

if g.paused {
if g.terminated {
return ebiten.Termination
}
return nil
}

g.logoX += g.velocityX
g.logoY += g.velocityY
g.hitCorner = false

// Check for collision with window borders
if g.logoX < 0 {
g.logoX = 0
g.velocityX = -g.velocityX
}
if g.logoX+logoWidth > screenWidth {
g.logoX = screenWidth - logoWidth
g.velocityX = -g.velocityX
}
if g.logoY < 0 {
g.logoY = 0
g.velocityY = -g.velocityY
}
if g.logoY+g.logoHeight > screenHeight {
g.logoY = screenHeight - g.logoHeight
g.velocityY = -g.velocityY
}

// Check if the logo touches the corner
if g.logoX < cornerTolerance || g.logoX > screenWidth-logoWidth-cornerTolerance {
if g.logoY < cornerTolerance || g.logoY > screenHeight-g.logoHeight-cornerTolerance {
g.cornerHits++
g.hitCorner = true
}
}

// Adjust velocity based on mouse input
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
x, y := ebiten.CursorPosition()
dx := float64(x) - (g.logoX + logoWidth/2)
dy := float64(y) - (g.logoY + g.logoHeight/2)
g.velocityX += dx * nudgeAmount / 1000
g.velocityY += dy * nudgeAmount / 1000

// Clamp velocity to logoMaxVelocity
if math.Abs(g.velocityX) > logoMaxVelocity {
g.velocityX = math.Copysign(logoMaxVelocity, g.velocityX)
}
if math.Abs(g.velocityY) > logoMaxVelocity {
g.velocityY = math.Copysign(logoMaxVelocity, g.velocityY)
}
}

return nil
}

func (g *Game) handleKeyPresses() {
// Check for escape key press to toggle pause state
if ebiten.IsKeyPressed(ebiten.KeyEscape) {
if !g.keyState[ebiten.KeyEscape] {
g.paused = !g.paused
}
g.keyState[ebiten.KeyEscape] = true
} else {
g.keyState[ebiten.KeyEscape] = false
}

if g.paused {
// Check for 'C' to continue
if ebiten.IsKeyPressed(ebiten.KeyC) {
if !g.keyState[ebiten.KeyC] {
g.paused = false
}
g.keyState[ebiten.KeyC] = true
} else {
g.keyState[ebiten.KeyC] = false
}

// Check for 'Q' to quit
if ebiten.IsKeyPressed(ebiten.KeyQ) {
g.terminated = true
g.keyState[ebiten.KeyQ] = true
} else {
g.keyState[ebiten.KeyQ] = false
}
}
}

func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}

func (g *Game) Draw(screen *ebiten.Image) {
// Set the background color
if g.hitCorner {
screen.Fill(color.RGBA{0, 255, 0, 255}) // Flash green if hit a corner
} else {
screen.Fill(color.RGBA{0, 0, 255, 255}) // Default blue background
}

// Draw the logo
op := &ebiten.DrawImageOptions{}
scale := logoWidth / float64(g.logoImage.Bounds().Dx())
op.GeoM.Scale(scale, scale)
op.GeoM.Translate(g.logoX, g.logoY)
screen.DrawImage(g.logoImage, op)

// Update window title with corner hits and elapsed time
g.updateWindowTitle()

if g.paused {
g.drawPauseMenu(screen)
}
}

func (g *Game) updateWindowTitle() {
elapsedTime := time.Since(g.startTime)
hours := int(elapsedTime.Hours())
minutes := int(elapsedTime.Minutes()) % 60
seconds := int(elapsedTime.Seconds()) % 60
milliseconds := int(elapsedTime.Milliseconds()) % 1000
title := fmt.Sprintf("Hits: %d | Time: %02d:%02d:%02d.%02d", g.cornerHits, hours, minutes, seconds, milliseconds/10)
ebiten.SetWindowTitle(title)
}

func (g *Game) drawPauseMenu(screen *ebiten.Image) {
// Draw the pause menu background
pauseMenuWidth := 300
pauseMenuHeight := 200
pauseMenuX := (screenWidth - pauseMenuWidth) / 2
pauseMenuY := (screenHeight - pauseMenuHeight) / 2
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY), float64(pauseMenuWidth), float64(pauseMenuHeight), color.RGBA{0, 0, 128, 255}) // Dark blue background

// Draw the pause menu border
borderThickness := 2.0
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY), float64(pauseMenuWidth), borderThickness, color.White)
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY), borderThickness, float64(pauseMenuHeight), color.White)
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY+pauseMenuHeight)-borderThickness, float64(pauseMenuWidth), borderThickness, color.White)
ebitenutil.DrawRect(screen, float64(pauseMenuX+pauseMenuWidth)-borderThickness, float64(pauseMenuY), borderThickness, float64(pauseMenuHeight), color.White)

// Draw the pause menu text
pauseText := "PAUSED"
continueText := "[C]ontinue"
quitText := "[Q]uit"
text.Draw(screen, pauseText, basicfont.Face7x13, pauseMenuX+pauseMenuWidth/2-len(pauseText)*7/2, pauseMenuY+50, color.White)
text.Draw(screen, continueText, basicfont.Face7x13, pauseMenuX+pauseMenuWidth/2-len(continueText)*7/2, pauseMenuY+100, color.White)
text.Draw(screen, quitText, basicfont.Face7x13, pauseMenuX+pauseMenuWidth/2-len(quitText)*7/2, pauseMenuY+150, color.White)
}

func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("DVD Logo Bouncer")

logoImage, _, err := ebitenutil.NewImageFromReader(bytes.NewReader(logoImageData))
if err != nil {
log.Fatal(err)
}

scale := logoWidth / float64(logoImage.Bounds().Dx())
logoHeight := scale * float64(logoImage.Bounds().Dy())

game := &Game{
logoX: float64(rand.Intn(screenWidth - int(logoWidth))),
logoY: float64(rand.Intn(screenHeight - int(logoHeight))),
velocityX: logoStartVelocity,
velocityY: logoStartVelocity,
startTime: time.Now(),
logoImage: logoImage,
logoHeight: logoHeight,
keyState: make(map[ebiten.Key]bool),
}

if err := ebiten.RunGame(game); err != nil {
panic(err)
}
}
17 changes: 17 additions & 0 deletions go.mod
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module example.com/dvdlogo

go 1.22.2

require (
github.com/hajimehoshi/ebiten/v2 v2.7.6
golang.org/x/image v0.18.0
)

require (
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
github.com/ebitengine/hideconsole v1.0.0 // indirect
github.com/ebitengine/purego v0.7.0 // indirect
github.com/jezek/xgb v1.1.1 // indirect
golang.org/x/sync v0.7.0 // indirect
golang.org/x/sys v0.20.0 // indirect
)
20 changes: 20 additions & 0 deletions go.sum
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github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
github.com/hajimehoshi/bitmapfont/v3 v3.0.0 h1:r2+6gYK38nfztS/et50gHAswb9hXgxXECYgE8Nczmi4=
github.com/hajimehoshi/bitmapfont/v3 v3.0.0/go.mod h1:+CxxG+uMmgU4mI2poq944i3uZ6UYFfAkj9V6WqmuvZA=
github.com/hajimehoshi/ebiten/v2 v2.7.6 h1:dKM/BdPZP+I/I0ElcqfQ1d06W+kA0nwhUOWzEdEBIbY=
github.com/hajimehoshi/ebiten/v2 v2.7.6/go.mod h1:Ulbq5xDmdx47P24EJ+Mb31Zps7vQq+guieG9mghQUaA=
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
golang.org/x/image v0.18.0 h1:jGzIakQa/ZXI1I0Fxvaa9W7yP25TqT6cHIHn+6CqvSQ=
golang.org/x/image v0.18.0/go.mod h1:4yyo5vMFQjVjUcVk4jEQcU9MGy/rulF5WvUILseCM2E=
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/text v0.16.0 h1:a94ExnEXNtEwYLGJSIUxnWoxoRz/ZcCsV63ROupILh4=
golang.org/x/text v0.16.0/go.mod h1:GhwF1Be+LQoKShO3cGOHzqOgRrGaYc9AvblQOmPVHnI=

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