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It was easier than I thought to integrate the MsPhysics animation with the other geometry_animation.
I tried to simulate a very basic concept, a thetra with a gas spring on the side, supposed to be one arm of the puppet. (The rendered triangle shows the top triangle of that tetra).
It is possible to move both together, and they somehow show physic behaviour.
We have however the typical ms physics problem of oscillating behaviour that generates energy, and some weird flip overs as you can also see in the video. It was also harder than I thought to just visualize by some cylinders.
Ideas for further improvment:
Video link