Releases: rodriada000/SessionMapSwitcher
v2.4.6 Release - New Asset Store Categories!
Features and Updates
- Added 'Meshes' and 'Characters' categories to Asset Store
Fixes
Launch Game
now starts Session by using the .exe in the Binaries/Win64 folder instead of SessionGame.exe (Thanks GHFear for the tip)- Fixed incorrect asset being downloaded when two assets have the same name by having future uploads prefix file names with the author's name
Thanks to @Gabisonfire for the update/fixes (PR #8)
v2.4.5 - Session 0.0.0.2 Object Dropper Compatibility
Features and Updates
- The
Object Placement Count
will now modify the count of the new objects added to the object dropper in Session 0.0.0.2
NOTE: If you do not update to Session 0.0.0.2 then there is a chance you will not be able to modify the object count until you update the game.
Fixes
- EzPz.exe is always downloaded when clicking
Patch with EzPz
to ensure the latest ezpz .exe is downloaded (so user does not have to manually delete fromPaks
folder) - Fixed bug when extracting corrupt .zip file would throw unhandled exception and get stuck on "Extracting unrealpak .zip ..."
- Fixed plausible bug when trying to read UserEngine.ini and it does not exist
v2.4.4 Hotfix Release - Texture Replacer
Fixes
- Fixed bug with Texture Replacer looking up incorrect path for skelmeshes when the skelmesh had the same name as a texture file
NOTE: You will want to update to this version to use the latest assets uploaded to the Asset Store from Redgouf and others!
v2.4.3 Hotfix Release
Fixes
- Fix the sorting on the
Updated Date
column of the Asset Store - Made loading a second map after starting the game optional... If you check the
Load Second Map After Start
option then you can set a different map to load after leaving the apartment in-game.
NOTE: If you check
Load Second Map After Start
then it fixes the problem of loading the default NYC map when leaving the apartment.
v2.4.2 Hotfix Release - More Speed Improvements
NOTE: You must update to this version to continue using the Asset Store due to changes to the storage back-end and how the files are stored
Fixes
- Changed how files are stored on storage server to improve load times of downloading asset manifest files
- Fixed bug where
SelectedAsset
would return the incorrect selected asset and get stuck forcing you to restart the app - Increased delay of when the second map loads after starting game to give more times for larger maps to load
v2.4.1 Hotfix Release - Asset Store Speed Improvements
Features And Updates
- Improved speed/process of downloading asset manifest files so
Force Refresh Assets
takes less time to download. - Added
Loading Preview Image ...
text while the preview image is loading/changing.
v2.4.0 Release - Asset Store Migration & Improvements
NOTE: It is required to update to this version to continue using the Asset Store due to breaking changes in this version.
Features And Updates
- Asset Store back-end storage has switched from Google cloud storage to Wasabi Amazon S3 storage.
- Added
Updated Date
column to the Asset Store to sort by most recent uploads. Author Filter
dropdown now shows number of assets per Author- Added
Manage Installed Textures
feature to Texture Replacer; remove textures installed yourself or through the asset store. - Added feature to load a different map after leaving the apartment; Right-click selected map and choose
Set As Second Map To Load ...
Force Refresh Assets
button is now disabled while fetching manifests
Fixes
- fixed bug with incorrect user message when manifests fail to download
v2.3.2 Release - Filter By Author & Install Status
Features and Updates
- Asset Store - you can now filter the list of assets by Author. Easily see all assets available from your favorite modders.
- Asset Store - you can now filter the list of assets by installed and not installed. Easily see all the assets you have installed.
Fixes
- Fixed TextureReplacer to use correct filename when copying files to Session Content folder. That means the Hoverboard by Khelldon can now be installed!
- Improved performance of refreshing list of assets by doing less read operations on the manifest files
- Fixed PreviewImageSource not closing MemoryStream after switching images
v2.3.1 Hotfix Release
Fixes
- Made a change to how assets are uploaded to allow more fine grain permissions for each modder. Before you upload an asset you will have set the
Bucket
which is usually your username. - Fixed list of assets not being reloaded if a change to the manifest file happened
- More detailed error message shows when uploading an asset fails
- The thumbnail image uploaded will now be uploaded with the same name as the .zip or .rar being uploaded.
v2.3.0 - Asset Store! Easily Download Maps And Textures
Features And Updates
The brand new 'Asset Store' has been added to the Session Mod Manager. This allows you to easily browse and download maps, shirts, decks, wheels, etc. from an online repository. The best part is that everything in this store is Free .99!
- Asset Store now added (available from the 'Assset Store' tab at the top of Session Mod Manager
- Easily install and remove maps or textures from the Asset Store
Huge thanks to @Gabisonfire on helping with the Asset Store feature (specifically creating the back-end storage manager and hosting the files!)
Fixes
- Deleting maps now ensures empty folders are also deleted