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Added encoded polyline support by including Joel Rosenberg's GMapPoly…
…lineEncoder class. Also added helper methods to create encoded polylines and encoded polylines from GeoRuby objects. (cherry picked from commit f94c3d1)
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#-- | ||
# | ||
# Utility for creating Google Maps Encoded GPolylines | ||
# | ||
# License: You may distribute this code under the same terms as Ruby itself | ||
# | ||
# Author: Joel Rosenberg | ||
# Modified for use in YM4R by Ken-ichi Ueda | ||
# | ||
# ( Drawing from the official example pages as well as Mark McClure's work ) | ||
# | ||
# == Example | ||
# | ||
# data = [ | ||
# [ 37.4419, -122.1419], | ||
# [ 37.4519, -122.1519], | ||
# [ 37.4619, -122.1819], | ||
# ] | ||
# | ||
# encoder = GMapPolylineEncoder.new() | ||
# result = encoder.encode( data ) | ||
# | ||
# javascript << " var myLine = new GPolyline.fromEncoded({\n" | ||
# javascript << " color: \"#FF0000\",\n" | ||
# javascript << " weight: 10,\n" | ||
# javascript << " opacity: 0.5,\n" | ||
# javascript << " zoomFactor: #{result[:zoomFactor]},\n" | ||
# javascript << " numLevels: #{result[:numLevels]},\n" | ||
# javascript << " points: \"#{result[:points]}\",\n" | ||
# javascript << " levels: \"#{result[:levels]}\"\n" | ||
# javascript << " });" | ||
# | ||
# == Methods | ||
# | ||
# Constructor args (all optional): | ||
# :numLevels (default 18) | ||
# :zoomFactor (default 2) | ||
# :reduce: Reduce points (default true) | ||
# :escape: Escape backslashes (default true) | ||
# | ||
# encode( points ) method | ||
# points (required): array of longitude, latitude pairs | ||
# | ||
# returns hash with keys :points, :levels, :zoomFactor, :numLevels | ||
# | ||
# == Background | ||
# | ||
# Description: http://www.google.com/apis/maps/documentation/#Encoded_Polylines | ||
# API: http://www.google.com/apis/maps/documentation/reference.html#GPolyline | ||
# Hints: http://www.google.com/apis/maps/documentation/polylinealgorithm.html | ||
# | ||
# Example Javascript for instantiating an encoded polyline: | ||
# var encodedPolyline = new GPolyline.fromEncoded({ | ||
# color: "#FF0000", | ||
# weight: 10, | ||
# points: "yzocFzynhVq}@n}@o}@nzD", | ||
# levels: "BBB", | ||
# zoomFactor: 32, | ||
# numLevels: 4 | ||
# }); | ||
# | ||
# == Changes | ||
# | ||
# 06.29.2007 - Release 0.1 | ||
# Profiling showed that distance() accounted for 50% of the time when | ||
# processing McClure's British coast data. By moving the distance | ||
# calculation into encode(), we can cache a few of the calculations | ||
# (magnitude) and eliminate the overhead of the function call. This | ||
# reduced the time to encode by ~ 30% | ||
# | ||
# 06.21.2007 Implementing the Doublas-Peucker algorithm for removing superflous | ||
# points as per Mark McClure's design: | ||
# http://facstaff.unca.edu/mcmcclur/GoogleMaps/EncodePolyline/ | ||
# | ||
# 10.14.2006 Cleaned up (and finally grasped) zoom levels | ||
# | ||
# 09.2006 First port of the official example's javascript. Ignoring zoom | ||
# levels for now, showing points at all zoom levels | ||
# | ||
#++ | ||
|
||
module Ym4r | ||
module GmPlugin | ||
class GMapPolylineEncoder | ||
attr_accessor :reduce, :escape #zoomFactor and numLevels need side effects | ||
attr_reader :zoomFactor, :numLevels | ||
|
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# The minimum distance from the line that a point must exceed to avoid | ||
# elimination under the DP Algorithm. | ||
@@dp_threshold = 0.00001 | ||
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def initialize(options = {}) | ||
# There are no required parameters | ||
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# Nice defaults | ||
@numLevels = options.has_key?(:numLevels) ? options[:numLevels] : 18 | ||
@zoomFactor = options.has_key?(:zoomFactor) ? options[:zoomFactor] : 2 | ||
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# Calculate the distance thresholds for each zoom level | ||
calculate_zoom_breaks() | ||
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# By default we'll simplify the polyline unless told otherwise | ||
@reduce = ! options.has_key?(:reduce) ? true : options[:reduce] | ||
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# Escape by default; most people are using this in a web context | ||
@escape = ! options.has_key?(:escape) ? true : options[:escape] | ||
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end | ||
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def numLevels=( new_num_levels ) | ||
@numLevels = new_num_levels | ||
# We need to recalculate our zoom breaks | ||
calculate_zoom_breaks() | ||
end | ||
|
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def zoomFactor=( new_zoom_factor ) | ||
@zoomFactor = new_zoom_factor | ||
# We need to recalculate our zoom breaks | ||
calculate_zoom_breaks() | ||
end | ||
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def encode( points ) | ||
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# | ||
# This is an implementation of the Douglas-Peucker algorithm for simplifying | ||
# a line. You can thing of it as an elimination of points that do not | ||
# deviate enough from a vector. That threshold for point elimination is in | ||
# @@dp_threshold. See | ||
# | ||
# http://everything2.com/index.pl?node_id=859282 | ||
# | ||
# for an explanation of the algorithm | ||
# | ||
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max_dist = 0 # Greatest distance we measured during the run | ||
stack = [] | ||
distances = Array.new(points.size) | ||
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if(points.length > 2) | ||
stack << [0, points.size-1] | ||
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while(stack.length > 0) | ||
current_line = stack.pop() | ||
p1_idx = current_line[0] | ||
pn_idx = current_line[1] | ||
pb_dist = 0 | ||
pb_idx = nil | ||
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x1 = points[p1_idx][0] | ||
y1 = points[p1_idx][1] | ||
x2 = points[pn_idx][0] | ||
y2 = points[pn_idx][1] | ||
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# Caching the line's magnitude for performance | ||
magnitude = Math.sqrt((x2 - x1)**2 + (y2 - y1)**2) | ||
magnitude_squared = magnitude ** 2 | ||
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# Find the farthest point and its distance from the line between our pair | ||
for i in (p1_idx+1)..(pn_idx-1) | ||
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# Refactoring distance computation inline for performance | ||
#current_distance = compute_distance(points[i], points[p1_idx], points[pn_idx]) | ||
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# | ||
# This uses Euclidian geometry. It shouldn't be that big of a deal since | ||
# we're using it as a rough comparison for line elimination and zoom | ||
# calculation. | ||
# | ||
# TODO: Implement Haversine functions which would probably bring this to | ||
# a snail's pace (ehhhh) | ||
# | ||
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px = points[i][0] | ||
py = points[i][1] | ||
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current_distance = nil | ||
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if( magnitude == 0 ) | ||
# The line is really just a point | ||
current_distance = Math.sqrt((x2-px)**2 + (y2-py)**2) | ||
else | ||
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u = (((px - x1) * (x2 - x1)) + ((py - y1) * (y2 - y1))) / magnitude_squared | ||
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if( u <= 0 || u > 1 ) | ||
# The point is closest to an endpoint. Find out which one | ||
ix = Math.sqrt((x1 - px)**2 + (y1 - py)**2) | ||
iy = Math.sqrt((x2 - px)**2 + (y2 - py)**2) | ||
if( ix > iy ) | ||
current_distance = iy | ||
else | ||
current_distance = ix | ||
end | ||
else | ||
# The perpendicular point intersects the line | ||
ix = x1 + u * (x2 - x1) | ||
iy = y1 + u * (y2 - y1) | ||
current_distance = Math.sqrt((ix - px)**2 + (iy - py)**2) | ||
end | ||
end | ||
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# See if this distance is the greatest for this segment so far | ||
if(current_distance > pb_dist) | ||
pb_dist = current_distance | ||
pb_idx = i | ||
end | ||
end | ||
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# See if this is the greatest distance for all points | ||
if(pb_dist > max_dist) | ||
max_dist = pb_dist | ||
end | ||
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if(pb_dist > @@dp_threshold) | ||
# Our point, Pb, that had the greatest distance from the line, is also | ||
# greater than our threshold. Process again using Pb as a new | ||
# start/end point. Record this distance - we'll use it later when | ||
# creating zoom values | ||
distances[pb_idx] = pb_dist | ||
stack << [p1_idx, pb_idx] | ||
stack << [pb_idx, pn_idx] | ||
end | ||
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end | ||
end | ||
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# Force line endpoints to be included (sloppy, but faster than checking for | ||
# endpoints in encode_points()) | ||
distances[0] = max_dist | ||
distances[distances.length-1] = max_dist | ||
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# Create Base64 encoded strings for our points and zoom levels | ||
points_enc = encode_points( points, distances) | ||
levels_enc = encode_levels( points, distances, max_dist) | ||
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# Make points_enc an escaped string if desired. | ||
# We should escape the levels too, in case google pulls a switcheroo | ||
@escape && points_enc && points_enc.gsub!( /\\/, '\\\\\\\\' ) | ||
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# Returning a hash. Yes, I am a Perl programmer | ||
return { | ||
:points => points_enc, | ||
:levels => levels_enc, | ||
:zoomFactor => @zoomFactor, | ||
:numLevels => @numLevels, | ||
} | ||
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end | ||
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private | ||
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def calculate_zoom_breaks() | ||
# Calculate the distance thresholds for each zoom level | ||
@zoom_level_breaks = Array.new(@numLevels); | ||
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for i in 0..(@numLevels-1) | ||
@zoom_level_breaks[i] = @@dp_threshold * (@zoomFactor ** ( @numLevels-i-1)); | ||
end | ||
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return | ||
end | ||
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def encode_points( points, distances ) | ||
encoded = "" | ||
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plat = 0 | ||
plon = 0 | ||
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#points.each do |point| # Gah, need the distances. | ||
for i in 0..(points.size() - 1) | ||
if(! @reduce || distances[i] != nil ) | ||
point = points[i] | ||
late5 = (point[0] * 1e5).floor(); | ||
lone5 = (point[1] * 1e5).floor(); | ||
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dlat = late5 - plat | ||
dlon = lone5 - plon | ||
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plat = late5; | ||
plon = lone5; | ||
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# I used to need this for some reason | ||
#encoded << encodeSignedNumber(Fixnum.induced_from(dlat)).to_s | ||
#encoded << encodeSignedNumber(Fixnum.induced_from(dlon)).to_s | ||
encoded << encodeSignedNumber(dlat).to_s | ||
encoded << encodeSignedNumber(dlon).to_s | ||
end | ||
end | ||
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return encoded | ||
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end | ||
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def encode_levels( points, distances, max_dist ) | ||
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encoded = ""; | ||
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# Force startpoint | ||
encoded << encodeNumber(@numLevels - 1) | ||
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if( points.size() > 2 ) | ||
for i in 1..(points.size() - 2) | ||
distance = distances[i] | ||
if( ! @reduce || distance != nil) | ||
computed_level = 0 | ||
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while (distance < @zoom_level_breaks[computed_level]) do | ||
computed_level += 1 | ||
end | ||
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encoded << encodeNumber( @numLevels - computed_level - 1 ) | ||
end | ||
end | ||
end | ||
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# Force endpoint | ||
encoded << encodeNumber(@numLevels - 1) | ||
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return encoded; | ||
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end | ||
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def compute_distance( point, lineStart, lineEnd ) | ||
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# | ||
# Note: This has been refactored to encode() inline for performance and | ||
# computation caching | ||
# | ||
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px = point[0] | ||
py = point[1] | ||
x1 = lineStart[0] | ||
y1 = lineStart[1] | ||
x2 = lineEnd[0] | ||
y2 = lineEnd[1] | ||
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distance = nil | ||
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magnitude = Math.sqrt((x2 - x1)**2 + (y2 - y1)**2) | ||
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if( magnitude == 0 ) | ||
return Math.sqrt((x2-px)**2 + (y2-py)**2) | ||
end | ||
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u = (((px - x1) * (x2 - x1)) + ((py - y1) * (y2 - y1))) / (magnitude**2) | ||
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if( u <= 0 || u > 1 ) | ||
# The point is closest to an endpoint. Find out which | ||
ix = Math.sqrt((x1 - px)**2 + (y1 - py)**2) | ||
iy = Math.sqrt((x2 - px)**2 + (y2 - py)**2) | ||
if( ix > iy ) | ||
distance = iy | ||
else | ||
distance = ix | ||
end | ||
else | ||
# The perpendicular point intersects the line | ||
ix = x1 + u * (x2 - x1) | ||
iy = y1 + u * (y2 - y1) | ||
distance = Math.sqrt((ix - px)**2 + (iy - py)**2) | ||
end | ||
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return distance | ||
end | ||
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def encodeSignedNumber(num) | ||
# Based on the official google example | ||
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sgn_num = num << 1 | ||
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if( num < 0 ) | ||
sgn_num = ~(sgn_num) | ||
end | ||
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return encodeNumber(sgn_num) | ||
end | ||
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def encodeNumber(num) | ||
# Based on the official google example | ||
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encoded = ""; | ||
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while (num >= 0x20) do | ||
encoded << ((0x20 | (num & 0x1f)) + 63).chr; | ||
num = num >> 5; | ||
end | ||
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encoded << (num + 63).chr; | ||
return encoded; | ||
end | ||
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end | ||
end | ||
end |
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