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Increase length of pipe name to make collisions less likely #488

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2 changes: 1 addition & 1 deletion FFMpegCore/FFMpeg/Arguments/PipeArgument.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public abstract class PipeArgument

protected PipeArgument(PipeDirection direction)
{
PipeName = PipeHelpers.GetUnqiuePipeName();
PipeName = PipeHelpers.GetUniquePipeName();
_direction = direction;
}

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2 changes: 1 addition & 1 deletion FFMpegCore/FFMpeg/Pipes/PipeHelpers.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ namespace FFMpegCore.Pipes
{
internal static class PipeHelpers
{
public static string GetUnqiuePipeName() => $"FFMpegCore_{Guid.NewGuid().ToString("N").Substring(0, 5)}";
public static string GetUniquePipeName() => $"FFMpegCore_{Guid.NewGuid().ToString("N").Substring(16, 16)}";

public static string GetPipePath(string pipeName)
{
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