This Go program renders a rotating 3D donut (torus) using ASCII characters in the terminal.
-
Initialization:
- Sets up two angles (
angleA
andangleB
) for rotation. - Initializes depth and character buffers.
- Sets up two angles (
-
Main Loop:
- Continuously resets the buffers.
- Uses nested loops to calculate the 3D coordinates of points on a torus.
- Projects these 3D points onto a 2D plane.
- Updates the character buffer with appropriate ASCII characters based on the depth of each point.
- Prints the character buffer to the terminal.
-
Rotation:
- Increments
angleA
andangleB
in each iteration to create a rotating effect.
- Increments
- Save the code in a file named
donut.go
. - Run the program using:
go run donut.go
- 3D to 2D Projection: Converts 3D points to 2D for display.
- Depth Buffer: Keeps track of the depth of each point to render the correct ASCII character.
- ASCII Characters: Different characters represent different brightness levels, creating a 3D effect.
This program demonstrates the use of trigonometry and simple graphics techniques to create an animated 3D effect in a text-based environment.