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This refactor simplifies code and is a first step towards tidying up and unifying input handling across platforms.
The most important improvement is the addition of
InputEvent
, which represents a mappedPlayerEvent
related to input. It proves to be useful even now by discarding gamepad events and having click index present at all times. In the future this will make it possible to pass information about keys inPlayerEvent
without any knowledge about Flash Player (so noKeyCode
).