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Additions and Changes to Combat Tracks
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COMMIT TO MAIN IMMEDIATELY
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SmokingCrackForChrist committed Sep 6, 2024
1 parent efd8408 commit c8d986a
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Showing 54 changed files with 34 additions and 13 deletions.
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Expand Up @@ -91,7 +91,7 @@
if(owner.current)
if(ishuman(owner.current))
var/mob/living/carbon/human/dreamer = owner.current
dreamer.cmode_music = 'sound/music/combat_maniac2.ogg'
dreamer.cmode_music = 'sound/music/combatmusic/CombatManiac.ogg'
owner.adjust_skillrank(/datum/skill/combat/knives, 6, TRUE)
owner.adjust_skillrank(/datum/skill/combat/wrestling, 5, TRUE)
owner.adjust_skillrank(/datum/skill/combat/unarmed, 4, TRUE)
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2 changes: 1 addition & 1 deletion code/modules/antagonists/roguetown/villain/vampire.dm
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Expand Up @@ -67,7 +67,7 @@
ADD_TRAIT(owner.current, TRAIT_TOXIMMUNE, TRAIT_GENERIC)
ADD_TRAIT(owner.current, TRAIT_STEELHEARTED, TRAIT_GENERIC)
ADD_TRAIT(owner.current, TRAIT_LIMPDICK, TRAIT_GENERIC)
owner.current.cmode_music = 'sound/music/combat_vamp2.ogg'
owner.current.cmode_music = 'sound/music/combatmusic/CombatVampireThrall.ogg' // YEAH WHADDUP BABY
var/obj/item/organ/eyes/eyes = owner.current.getorganslot(ORGAN_SLOT_EYES)
if(eyes)
eyes.Remove(owner.current,1)
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Expand Up @@ -15,6 +15,7 @@
)
outfit = /datum/outfit/job/roguetown/adventurer/monk
traits_applied = list(TRAIT_DODGEEXPERT)
cmode_music = 'sound/music/combatmusic/CombatMonk.ogg'

vampcompat = FALSE

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Expand Up @@ -13,6 +13,7 @@
)
outfit = /datum/outfit/job/roguetown/adventurer/ranger
traits_applied = list(TRAIT_MEDIUMARMOR, TRAIT_DODGEEXPERT)
cmode_music = 'sound/music/combatmusic/CombatRanger.ogg'
category_tags = list(CTAG_ADVENTURER)

/datum/outfit/job/roguetown/adventurer/ranger/pre_equip(mob/living/carbon/human/H)
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Expand Up @@ -10,6 +10,7 @@
pickprob = 11
traits_applied = list(TRAIT_MEDIUMARMOR)
category_tags = list(CTAG_ADVENTURER)
cmode_music = 'sound/music/combatmusic/CombatWitchHunter.ogg'

/datum/outfit/job/roguetown/adventurer/puritan
allowed_patrons = list(/datum/patron/old_god)
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Expand Up @@ -15,6 +15,7 @@
)
outfit = /datum/outfit/job/roguetown/adventurer/rogue
traits_applied = list(TRAIT_MEDIUMARMOR, TRAIT_DODGEEXPERT)
cmode_music = 'sound/music/combatmusic/CombatThief.ogg'
category_tags = list(CTAG_ADVENTURER)

/datum/outfit/job/roguetown/adventurer/rogue
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Expand Up @@ -16,6 +16,7 @@
)
outfit = /datum/outfit/job/roguetown/adventurer/sfighter
traits_applied = list(TRAIT_HEAVYARMOR)
cmode_music = 'sound/music/combatmusic/CombatWarrior.ogg'

category_tags = list(CTAG_ADVENTURER)

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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/church/monk.dm
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Expand Up @@ -21,6 +21,7 @@
give_bank_account = TRUE
min_pq = 0
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatAcolyte.ogg'

/datum/outfit/job/roguetown/monk
name = "Acolyte"
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/church/mortician.dm
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Expand Up @@ -25,6 +25,7 @@
give_bank_account = TRUE
min_pq = -5
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatMortician.ogg'

/datum/outfit/job/roguetown/undertaker
allowed_patrons = list(/datum/patron/divine/necra)
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/church/priest.dm
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Expand Up @@ -22,6 +22,7 @@
give_bank_account = 115
min_pq = 2
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatPriest.ogg'

/datum/outfit/job/roguetown/priest
allowed_patrons = list(/datum/patron/divine/astrata)
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/church/puritan.dm
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Expand Up @@ -29,6 +29,7 @@
give_bank_account = 36
min_pq = 5
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatInquisitor.ogg'

/datum/job/roguetown/puritan/after_spawn(mob/living/L, mob/M, latejoin = TRUE)
..()
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/courtier/butler.dm
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Expand Up @@ -26,6 +26,7 @@
give_bank_account = 5
min_pq = -10
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatButler.ogg'

/datum/outfit/job/roguetown/butler/pre_equip(mob/living/carbon/human/H)
..()
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9 changes: 8 additions & 1 deletion code/modules/jobs/job_types/roguetown/courtier/jester.dm
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Expand Up @@ -56,7 +56,14 @@
H.STASTR = rand(1, 20)
H.STAINT = rand(1, 20)
H.STALUC = rand(1, 20)
H.cmode_music = 'sound/music/combat_jester.ogg'
H.cmode_music = pick(
prob(50)
"sound/music/combatmusic/CombatJester1.ogg",
prob(45)
"sound/music/combatmusic/CombatJester2.ogg",
prob(5)
"sound/music/combatmusic/CombatJester3.ogg"
)
/*
if(H.gender == MALE)
if(H.dna?.species)
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/courtier/magician.dm
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Expand Up @@ -23,6 +23,7 @@
give_bank_account = 47
min_pq = 2
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatCourtMage.ogg'

/datum/outfit/job/roguetown/magician
allowed_patrons = list(/datum/patron/divine/noc)
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Expand Up @@ -24,7 +24,7 @@
min_pq = 2
max_pq = null

cmode_music = 'sound/music/combat_weird.ogg'
cmode_music = 'sound/music/combatmusic/CombatDungeoneer.ogg'

/datum/outfit/job/roguetown/dungeoneer/pre_equip(mob/living/carbon/human/H)
..()
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Expand Up @@ -15,7 +15,7 @@
min_pq = 4
max_pq = null

cmode_music = 'sound/music/combat_guard2.ogg'
cmode_music = 'sound/music/combatmusic/CombatGatemaster.ogg'

/datum/job/roguetown/gatemaster/after_spawn(mob/living/L, mob/M, latejoin = TRUE)
..()
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Expand Up @@ -16,7 +16,7 @@
min_pq = 2
max_pq = null

cmode_music = 'sound/music/combat_guard2.ogg'
cmode_music = 'sound/music/combatmusic/CombatManorGuard.ogg'

/datum/job/roguetown/manorguard/after_spawn(mob/living/L, mob/M, latejoin = TRUE)
..()
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2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/roguetown/garrison/veteran.dm
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Expand Up @@ -22,7 +22,7 @@
min_pq = 4
max_pq = null

cmode_music = 'sound/music/combat_guard.ogg'
cmode_music = 'sound/music/combatmusic/CombatVeteran.ogg'

/datum/job/roguetown/veteran/after_spawn(mob/living/L, mob/M, latejoin = TRUE)
. = ..()
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/nobility/hand.dm
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Expand Up @@ -14,6 +14,7 @@
give_bank_account = 44
min_pq = 3
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatHand.ogg'

/*
/datum/job/roguetown/hand/special_job_check(mob/dead/new_player/player)
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2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/roguetown/nobility/knight.dm
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Expand Up @@ -16,7 +16,7 @@
min_pq = 4
max_pq = null

cmode_music = 'sound/music/combat_guard2.ogg'
cmode_music = 'sound/music/combatmusic/CombatKnight.ogg'

/datum/job/roguetown/knight/after_spawn(mob/living/L, mob/M, latejoin = TRUE)
..()
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2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/roguetown/nobility/sheriff.dm
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Expand Up @@ -21,7 +21,7 @@
min_pq = 4
max_pq = null

cmode_music = 'sound/music/combat_guard2.ogg'
cmode_music = 'sound/music/combatmusic/CombatSheriff.ogg'

/datum/job/roguetown/sheriff/after_spawn(mob/living/L, mob/M, latejoin = TRUE)
. = ..()
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/nobility/steward.dm
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Expand Up @@ -18,6 +18,7 @@
give_bank_account = 17
min_pq = 2
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatButler.ogg'

/datum/outfit/job/roguetown/steward/pre_equip(mob/living/carbon/human/H)
..()
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2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/roguetown/peasants/lunatic.dm
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Expand Up @@ -24,7 +24,7 @@
tutorial = "The Lunatic, shunned by society and a magnet for misfortune. Your task is simple yet perilous: survive by any means, though your very existence invites danger from every corner. Seek redemption through kindness and camaraderie; it's your quickest escape from this cursed plight. Tread carefully, for trust is hard-won and easily lost."
display_order = JDO_LUNATIC

cmode_music = 'sound/music/combat_bum.ogg'
cmode_music = 'sound/music/combatmusic/CombatLunatic.ogg'

/datum/outfit/job/roguetown/lunatic/pre_equip(mob/living/carbon/human/H)
..()
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2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/roguetown/yeomen/merchant.dm
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Expand Up @@ -22,7 +22,7 @@
max_pq = null
required = TRUE

cmode_music = 'sound/music/combat_giza.ogg'
cmode_music = 'sound/music/combatmusic/CombatMerchant.ogg'

/datum/outfit/job/roguetown/merchant/pre_equip(mob/living/carbon/human/H)
..()
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2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/roguetown/youngfolk/orphan.dm
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Expand Up @@ -27,7 +27,7 @@
min_pq = -30
max_pq = null

cmode_music = 'sound/music/combat_bum.ogg'
cmode_music = 'sound/music/combatmusic/CombatOrphan.ogg'

/datum/job/roguetown/orphan/New()
. = ..()
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1 change: 1 addition & 0 deletions code/modules/jobs/job_types/roguetown/youngfolk/servant.dm
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Expand Up @@ -22,6 +22,7 @@
give_bank_account = TRUE
min_pq = -10
max_pq = null
cmode_music = 'sound/music/combatmusic/CombatButler.ogg'

/datum/outfit/job/roguetown/servant/pre_equip(mob/living/carbon/human/H)
..()
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Expand Up @@ -27,7 +27,7 @@
min_pq = -10
max_pq = null

cmode_music = 'sound/music/combat_giza.ogg'
cmode_music = 'sound/music/combatmusic/CombatMerchant.ogg'

/datum/outfit/job/roguetown/shophand/pre_equip(mob/living/carbon/human/H)
..()
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Binary file added sound/music/combatmusic/CombatAcolyte.ogg
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Binary file added sound/music/combatmusic/CombatButler.ogg
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Binary file added sound/music/combatmusic/CombatCourtMage.ogg
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Binary file added sound/music/combatmusic/CombatDungeoneer.ogg
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Binary file added sound/music/combatmusic/CombatGatemaster.ogg
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Binary file added sound/music/combatmusic/CombatHand.ogg
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Binary file added sound/music/combatmusic/CombatInquisitor.ogg
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Binary file added sound/music/combatmusic/CombatJester1.ogg
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Binary file added sound/music/combatmusic/CombatJester2.ogg
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Binary file added sound/music/combatmusic/CombatJester3.ogg
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Binary file added sound/music/combatmusic/CombatKnight.ogg
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Binary file added sound/music/combatmusic/CombatLunatic.ogg
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Binary file added sound/music/combatmusic/CombatManiac.ogg
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Binary file added sound/music/combatmusic/CombatManorGuard.ogg
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Binary file added sound/music/combatmusic/CombatMerchant.ogg
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Binary file added sound/music/combatmusic/CombatMonk.ogg
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Binary file added sound/music/combatmusic/CombatMortician.ogg
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Binary file added sound/music/combatmusic/CombatOrphan.ogg
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Binary file added sound/music/combatmusic/CombatPriest.ogg
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Binary file added sound/music/combatmusic/CombatRanger.ogg
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Binary file added sound/music/combatmusic/CombatRogue.ogg
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Binary file added sound/music/combatmusic/CombatSheriff.ogg
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Binary file added sound/music/combatmusic/CombatThief.ogg
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Binary file added sound/music/combatmusic/CombatVampireThrall.ogg
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Binary file added sound/music/combatmusic/CombatVeteran.ogg
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Binary file added sound/music/combatmusic/CombatWarrior.ogg
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Binary file added sound/music/combatmusic/CombatWitchHunter.ogg
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