A step-by-step curriculum designed to teach younger users and absolute beginners the foundational skills in Blender.
This curriculum focuses on introducing Blender's most essential tools and concepts in a simplified, hands-on way. Each lesson builds on the last, avoiding advanced topics like modifiers or complex rendering, at first, to ensure a smooth learning experience.
Objective: Learn to create a simple flower using basic shapes and manipulations.
Key Concepts Covered:
- 3D ViewPort Basics:
- The ViewPort (or "scene") is where we see and interact with our objects.
- Used
G
(grab),R
(rotate), and scaling (S
) to manipulate objects.
- Adding and Transforming Shapes:
- Added UV Spheres for petals and scaled them to make them flat and narrow.
- Positioned petals around a central bud (also a scaled UV Sphere).
- Used a cylinder for the stem and entered Edit Mode to extrude and scale parts of it.
- Hands-On Practice:
- Students recreated the flower step-by-step by:
- Adding and positioning shapes.
- Adjusting their scale and rotation.
- Students recreated the flower step-by-step by:
- Positive Reinforcement:
- Encouraged by celebrating small wins ("Great job placing that petal!") and allowing creativity in colors and placement.
Objective: Reinforce previous skills while introducing Edit Mode and Blender’s core UI components.
Key Concepts Covered:
- Blender’s UI Structure:
- 3D ViewPort: Where objects are seen and edited.
- Outliner: Contains everything in the scene; objects can be hidden or shown using the eyeball icon.
- Properties Area: Updates based on the selected object; used for assigning materials and adjusting settings.
- Renaming Objects and Materials:
- Emphasized the importance of naming objects logically in the Outliner.
- Taught how to create materials, assign colors, and name them with purpose (e.g., "PetalColor" for the flower petals).
- Extruding Faces:
- Introduced Edit Mode by extruding faces from the side of a cylinder to create petals.
- Explained extrude as “pulling out new parts of an object, like stretching Play-Doh.”
- Interactive Learning:
- Highlighted the fun, interactive nature of extruding faces, which generated significant enthusiasm.
- This was by far the most interesting thing for them, noted and thinking of similar stuff...
Objective: Review previous lessons covered and quiz ((WIP
Key Concepts to Cover:
- WIP: Adding a reference image is crucial early on .... wip
- Edit Mode: using E to make vertices line up with a reference image.
- Key Teaching Techniques:
- Show and repeat: Demonstrate a task, then have the student replicate it.
- Positive reinforcement: Celebrate success and encourage creativity.
- Chunked learning: Break complex processes (like flower modeling) into small, manageable steps.
- Student Engagement:
- Excitement peaked during hands-on activities, especially during:
- Extruding faces.
- Interactive manipulations like grabbing, scaling, and rotating objects.
- Excitement peaked during hands-on activities, especially during:
- Future Lessons:
- Build on current skills by introducing simple projects like a unicorn or a house using basic modeling techniques.
- Gradually introduce lighting, cameras, and rendering single images.
- Refining Concepts:
- Reinforce core tools (
G
,R
,S
, extrude) and UI understanding. - Introduce grouping and better object organization in the Outliner.
- Reinforce core tools (
- Quantifying Engagement:
- Track activities that generate excitement (e.g., extrude) to tailor lessons.
This curriculum is designed for young learners with no prior experience in Blender. It prioritizes fun, creativity, and foundational skills to inspire a love for 3D modeling.