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salo-0mg/README.md

Hi, I'm Salo👋

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⚒️ Languages-Frameworks-Tools ⚒️

Skills Skills

About me

Resume

🎓 Systems Engineering 🖥️ with strong knowledge in programming and agile development methodologies 💡. I have experience and proficiency in various programming languages, including Java ☕, Python 🐍, C++ 🖥️, C, HTML5 🌐, CSS, and JavaScript 📜, as well as in managing database engines such as Oracle Apex, MongoDB 🍃, and MySQL 🗃️.

In my academic projects, I have applied agile methodologies such as Scrum 🔄 and RUP 📈, adapting them to various types of software development 🛠️. I have collaborated on research projects aimed at solving real-world problems 🌍, ranging from elderly surveillance 👵 to cybersecurity 🔒.

My experience includes the development of embedded systems 🤖, interactive web applications 💻, and high-performance projects 🚀, using languages such as C and C++, as well as frontend technologies like HTML5, CSS, and JavaScript. Additionally, I have worked on data handling and statistical analysis with Python, using libraries such as Pandas 🐼. I have also used Node.js with the Express.js framework for back-end development 🔧.

As a member of multifunctional and self-organized teams 🤝, I contribute to the team's success through my versatility and ability to understand challenges from multiple perspectives 🔄. My professional aspirations include continuing to improve my programming skills and developing new tools for companies or independent projects 🌱, with a focus on cybersecurity and data analysis 🛡️📊.


Projects

PROTOTIPO WEB PARA FOMENTAR BUENAS PRÁCTICAS EN CIBERSEGURIDAD CON GAMIFICACIÓN PARA LA UNIVERSIDAD DE CUNDINAMARCA

PROTOTIPO WEB PARA FOMENTAR BUENAS PRÁCTICAS EN CIBERSEGURIDAD CON GAMIFICACIÓN PARA LA UNIVERSIDAD DE CUNDINAMARCA

Resumen

Este proyecto va centrado en la elaboración de un prototipo web que emplea la gamificación como estrategia para fomentar e instruir en prácticas seguras de ciberseguridad a los alumnos de la Universidad de Cundinamarca Extensión Chía. Así mismo el propósito fundamental de esta propuesta es concienciar acerca de los peligros vinculados con la gestión de información en línea suministrando herramientasy saberes para reducir estos riesgos mediante el manejo adecuado de los datos. Para alcanzar este propósito, se llevará a cabo un proceso de desarrollo que comprenderá la creación de una base de datos que contendrá la información esencial para el funcionamiento del prototipo, la elaboración de diagramas como orientación para el diseño e implementación del sistema, la inclusión de elementos de gamificación para hacer la experiencia más atractiva y motivadora para los usuarios, y pruebas exhaustivas para asegurar la calidad y eficacia del software elaborado. Finalmente, se espera que este prototipo no solo proporcione conocimientos teóricos sobre ciberseguridad, sino que también estimule a los estudiantes a participar activamente mediante actividades interactivas, desafíos y recompensas, generando así un entorno universitario más seguro y consciente de los riesgos cibernéticos.

Abstract

This project focuses on developing a web prototype utilizing gamification as a strategy to promote and instruct students at the University of Cundinamarca Extension Chía in safe cybersecurity practices. The primary objective of this proposal is to raise awareness about the dangers associated with online information management by providing tools and knowledge to mitigate these risks through proper data handling. To achieve this goal, a development process will be undertaken, involving the creation of a database containing essential information for the prototype's operation, the creation of diagrams to guide the design and implementation of the system, the integration of gamification elements to enhance user engagement, and rigorous testing to ensure the quality and effectiveness of the developed software. Ultimately, it is anticipated that this prototype will not only provide theoretical knowledge about cybersecurity but also encourage active student participation through interactive activities, challenges, and rewards. This approach aims to create a safer and more cyber-conscious university environment.


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  1. proyectoCiberseguridadGamificacion proyectoCiberseguridadGamificacion Public

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  2. pag_bicijuego pag_bicijuego Public

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