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gitignores should be local rather than exact #15

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Jul 30, 2019
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2 changes: 1 addition & 1 deletion ! Template Project/.gitignore
2 changes: 1 addition & 1 deletion BetterCasePicker/.gitignore
2 changes: 1 addition & 1 deletion BombTimeExtender/.gitignore
2 changes: 1 addition & 1 deletion Broken Buttons/.gitignore
2 changes: 1 addition & 1 deletion Cheap Checkout/.gitignore
2 changes: 1 addition & 1 deletion Creation/.gitignore
2 changes: 1 addition & 1 deletion Encrypted Equations/.gitignore
2 changes: 1 addition & 1 deletion Minesweeper/.gitignore
2 changes: 1 addition & 1 deletion MissionMaker/.gitignore
2 changes: 1 addition & 1 deletion PacingExtender/.gitignore
2 changes: 1 addition & 1 deletion Skewed Slots/.gitignore
2 changes: 1 addition & 1 deletion SoundpackMaker/.gitignore
2 changes: 1 addition & 1 deletion Synchronization/.gitignore
2 changes: 1 addition & 1 deletion The Gamepad/.gitignore
2 changes: 1 addition & 1 deletion Tweaks/.gitignore
27 changes: 16 additions & 11 deletions Tweaks/TweaksAssembly/TweaksAssembly.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@
<AssemblyName>TweaksAssembly</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
Expand All @@ -22,6 +21,7 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>tweaksassembly.ruleset</CodeAnalysisRuleSet>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
Expand All @@ -33,9 +33,14 @@
<CodeAnalysisRuleSet>tweaksassembly.ruleset</CodeAnalysisRuleSet>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<GameFolder Condition="'$(GameFolder)' == ''">C:\Program Files (x86)\Steam\steamapps\common\Keep Talking and Nobody Explodes\</GameFolder>
<Copy Condition="'$(Copy)' == ''">copy</Copy>
<Unity Condition="'$(Unity)' == ''">C:\Program Files\Unity\Editor\Data\Managed\</Unity>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\SteamApps\common\Keep Talking and Nobody Explodes\ktane_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="KMFramework">
Expand All @@ -50,35 +55,35 @@
<Reference Include="System" />
<Reference Include="System.Windows.Forms" />
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll</HintPath>
<HintPath>$(Unity)\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>$(GameFolder)\ktane_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
Expand Down Expand Up @@ -115,6 +120,6 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "C:\Program Files (x86)\Steam\steamapps\common\Keep Talking and Nobody Explodes\mods\Tweaks\$(TargetFileName)"</PostBuildEvent>
<PostBuildEvent>$(Copy) "$(TargetPath)" "$(GameFolder)/mods/Tweaks/$(TargetFileName)"</PostBuildEvent>
</PropertyGroup>
</Project>