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Fix Look, Look Away having issues with bomb scaling #57

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Oct 6, 2024
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1 change: 1 addition & 0 deletions Tweaks/TweaksAssembly/BombWrapper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -215,6 +215,7 @@ Dictionary<string, object> makeEventInfo(string type)
{ "Symbstructions", bombComponent => new SymbstructionsTweak(bombComponent) },
{ "lgndLEDMath", bombComponent => new LEDMathTweak(bombComponent) },
{ "conditionalButtons", bombComponent => new ConditionalButtonsTweak(bombComponent) },
{ "lookLookAway", bombComponent => new LookLookAwayTweak(bombComponent) },

{ "Wires", bombComponent => new WiresLogging(bombComponent) },
{ "Keypad", bombComponent => new KeypadLogging(bombComponent) }
Expand Down
11 changes: 11 additions & 0 deletions Tweaks/TweaksAssembly/Modules/Tweaks/LookLookAwayTweak.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
using UnityEngine;

class LookLookAwayTweak : ModuleTweak
{
public LookLookAwayTweak(BombComponent bombComponent) : base(bombComponent, "lookLookAwayScript")
{
// Fixes the visibility cube's position being changed by bomb scaling
Transform visCube = bombComponent.transform.GetChild(0);
visCube.transform.localPosition = new Vector3(0, 0.8333333f / bombComponent.transform.lossyScale.x * .9f, 0);
}
}