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Audio Form modifications: * You can use `audioform_keyboard_echo` property to save in your game data file, and then retrieve it when the game loads the data etc. * Once an input field is popped out, You can use the F2 key to change between echo modes. The changed echo mode will be spoken out loud, as well as setting `audioform_keyboard_echo` property to match with the changed echo (fixes #77). * The `reset` method now takes a new parameter, true by default, which resets the form's echo mode to default. This is useful to retrieve the value of the `audioform_keyboard_echo` property. * The go to line functionality can now be used on non multiline input fields as well. In non multiline fields, the line number field will be invisible (references #62). * Added a new property in `control` class called `enable_go_to_index`, which is true by default, which allows setting to enable or disable the go to line functionality. This is natively used in `go_to_index` class to disable the ability to promt the dialog on go to line dialog over and over. * Added a new method that allows you to toggle the go to line functionality. `bool set_enable_go_to_index(int control_index, bool enabled);` Sound Pool modifications: * Added a new parameter in `update_listener_3d` function called `refresh_y_is_elevation` (bool) which toggles whether the sound pool should refresh the global `sound_pool_default_y_is_elevation` property. This makes it possible to constantly change the global property for the sound elevation. Token Gen modifications: * A new parameter has been added, `mode`, which you can choose the mode to generate, see `token_gen_flag` enum constants for possible modes. Default mode is `token_gen_flag_all`
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