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Bump version #244

Workflow file for this run

name: CI
on:
push:
pull_request:
workflow_dispatch:
jobs:
build:
runs-on: self-hosted
steps:
- name: Cleanup
run: Remove-Item * -Recurse -Force -Confirm:$false -ErrorAction Ignore
- uses: actions/checkout@v2
with:
path: SML
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1
- name: Create UE directory
run: mkdir ue
- name: Download, Extract and Setup UE
working-directory: ue
run: |
gh release download --repo satisfactorymodding/UnrealEngine -p "UnrealEngine-CSS-Editor-Win64.7z.*"
7z x UnrealEngine-CSS-Editor-Win64.7z.001
rm UnrealEngine-CSS-Editor-Win64.7z*
.\\SetupScripts\\Register.bat
- name: Download and Extract Wwise
run: |
Invoke-WebRequest -Uri "https://github.com/Backblaze/B2_Command_Line_Tool/releases/latest/download/b2-windows.exe" -OutFile "b2.exe"
.\b2.exe authorize-account "${{ secrets.WWISE_B2_KEY_ID }}" "${{ secrets.WWISE_B2_KEY }}"
.\b2.exe download-file-by-name "${{ secrets.WWISE_B2_BUCKET }}" "Wwise.7z" "Wwise.7z"
7z x Wwise.7z -oSML\\Plugins\\
rm Wwise.7z
- name: Generate VS project files
run: .\\ue\\Engine\\Build\\BatchFiles\\Build.bat -projectfiles -project="$Env:GITHUB_WORKSPACE\\SML\\FactoryGame.uproject" -game -rocket -progres
- name: Build for Shipping
run: MSBuild.exe .\\SML\\FactoryGame.sln /p:Configuration="Shipping" /p:Platform="Win64" /t:"Games\FactoryGame"
- name: Build for Development Editor
run: MSBuild.exe .\\SML\\FactoryGame.sln /p:Configuration="Development Editor" /p:Platform="Win64" /t:"Games\FactoryGame"
- name: Package SML Mod
run: .\\ue\\Engine\\Build\\BatchFiles\\RunUAT.bat -ScriptsForProject="$Env:GITHUB_WORKSPACE\\SML\\FactoryGame.uproject" PackagePlugin -Project="$Env:GITHUB_WORKSPACE\\SML\\FactoryGame.uproject" -PluginName="SML"
- name: Archive SML artifact
uses: actions/upload-artifact@v2
if: ${{ github.event_name == 'push' }}
with:
name: sml
path: SML\\Saved\\ArchivedPlugins\\Windows\\SML.zip