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Make ISMLExtendedAttributeProvider:GetRequestedGameplayTags const wit…
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…h const return
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budak7273 committed Aug 28, 2024
1 parent 96afcba commit 1445bbf
Showing 1 changed file with 2 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,10 @@ class SML_API ISMLExtendedAttributeProvider {
/**
* Gets the set of gameplay tags the implementer wishes to have in the Content Tag Registry.
* Tags are stored at the class level.
* TODO should this be a const function? probably?
* TODO should this be static to the class? probably?
*
* This should rarely be called directly.
* Use UContentTagRegistry::GetGameplayTagContainerFor to get the final tag container.
*/
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="SML|Tags")
FGameplayTagContainer GetRequestedGameplayTags();
const FGameplayTagContainer GetRequestedGameplayTags() const;
};

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