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Merge pull request #316 from Th3Fanbus/moar-super
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Add moar calls to Super functions
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mircearoata authored Nov 9, 2024
2 parents c47f348 + 9ec1304 commit 8930aa6
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Showing 314 changed files with 534 additions and 534 deletions.
4 changes: 2 additions & 2 deletions Source/FactoryGame/Private/AI/FGCreatureController.cpp
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Expand Up @@ -25,8 +25,8 @@ void AFGCreatureController::OnPossess(APawn* InPawn){ }
void AFGCreatureController::OnUnPossess(){ }
FPathFollowingRequestResult AFGCreatureController::MoveTo(const FAIMoveRequest& MoveRequest, FNavPathSharedPtr* OutPath){ return FPathFollowingRequestResult(); }
void AFGCreatureController::UpdateControlRotation(float DeltaTime, bool bUpdatePawn){ }
void AFGCreatureController::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGCreatureController::Tick(float DeltaSeconds){ }
void AFGCreatureController::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); }
void AFGCreatureController::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); }
void AFGCreatureController::SetEnabled(bool enabled){ }
bool AFGCreatureController::IsReadyToDespawn() const{ return bool(); }
void AFGCreatureController::CreatureDied(){ }
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4 changes: 2 additions & 2 deletions Source/FactoryGame/Private/Buildables/FGBuildable.cpp
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Expand Up @@ -188,8 +188,8 @@ AFGBuildable::AFGBuildable(const FObjectInitializer& ObjectInitializer) : Super(
}
void AFGBuildable::Serialize(FArchive& ar){ Super::Serialize(ar); }
void AFGBuildable::PostLoad(){ Super::PostLoad(); }
void AFGBuildable::BeginPlay(){ }
void AFGBuildable::EndPlay(const EEndPlayReason::Type endPlayReason){ }
void AFGBuildable::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildable::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildable::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGBuildable::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGBuildable::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
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Expand Up @@ -12,6 +12,6 @@ AFGBuildableAttachmentMerger::AFGBuildableAttachmentMerger() : Super() {
this->mFactoryTickFunction.bAllowTickOnDedicatedServer = true;
this->mFactoryTickFunction.TickInterval = 0.0;
}
void AFGBuildableAttachmentMerger::BeginPlay(){ }
void AFGBuildableAttachmentMerger::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableAttachmentMerger::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGBuildableAttachmentMerger::Factory_Tick(float deltaTime){ }
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Expand Up @@ -12,6 +12,6 @@ AFGBuildableAttachmentSplitter::AFGBuildableAttachmentSplitter() : Super() {
this->mFactoryTickFunction.bAllowTickOnDedicatedServer = true;
this->mFactoryTickFunction.TickInterval = 0.0;
}
void AFGBuildableAttachmentSplitter::BeginPlay(){ }
void AFGBuildableAttachmentSplitter::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableAttachmentSplitter::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGBuildableAttachmentSplitter::Factory_Tick(float deltaTime){ }
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Expand Up @@ -50,8 +50,8 @@ void AFGBuildableBlueprintDesigner::GetLifetimeReplicatedProps(TArray<FLifetimeP
DOREPLIFETIME(AFGBuildableBlueprintDesigner, mBuildables);
DOREPLIFETIME(AFGBuildableBlueprintDesigner, mCurrentRecordData);
}
void AFGBuildableBlueprintDesigner::BeginPlay(){ }
void AFGBuildableBlueprintDesigner::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableBlueprintDesigner::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableBlueprintDesigner::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableBlueprintDesigner::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ }
bool AFGBuildableBlueprintDesigner::CanDismantle_Implementation() const{ return bool(); }
void AFGBuildableBlueprintDesigner::GetChildDismantleActors_Implementation(TArray<AActor*>& out_ChildDismantleActors) const{ }
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4 changes: 2 additions & 2 deletions Source/FactoryGame/Private/Buildables/FGBuildableCalendar.cpp
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Expand Up @@ -12,8 +12,8 @@ AFGBuildableCalendar::AFGBuildableCalendar() : Super() {
this->mSlotFillerItemClass = nullptr;
this->NetDormancy = ENetDormancy::DORM_Awake;
}
void AFGBuildableCalendar::BeginPlay(){ }
void AFGBuildableCalendar::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableCalendar::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableCalendar::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableCalendar::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFGBuildableCalendar, mReplicatedIndexMapping);
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Expand Up @@ -2,8 +2,8 @@

#include "Buildables/FGBuildableCheatFluidSink.h"

void AFGBuildableCheatFluidSink::BeginPlay(){ }
void AFGBuildableCheatFluidSink::EndPlay(const EEndPlayReason::Type endPlayReason){ }
void AFGBuildableCheatFluidSink::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableCheatFluidSink::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableCheatFluidSink::GetConditionalReplicatedProps(TArray<FFGCondReplicatedProperty>& outProps) const{ }
FFluidBox* AFGBuildableCheatFluidSink::GetFluidBox(){ return nullptr; }
TArray< class UFGPipeConnectionComponent* > AFGBuildableCheatFluidSink::GetPipeConnections(){ return TArray<class UFGPipeConnectionComponent*>(); }
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Expand Up @@ -11,8 +11,8 @@ AFGBuildableCheatFluidSpawner::AFGBuildableCheatFluidSpawner() : Super() {
this->mPressure = 0.0;
this->mOutputConnection = nullptr;
}
void AFGBuildableCheatFluidSpawner::BeginPlay(){ }
void AFGBuildableCheatFluidSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ }
void AFGBuildableCheatFluidSpawner::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableCheatFluidSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableCheatFluidSpawner::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFGBuildableCheatFluidSpawner, mResourceType);
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Expand Up @@ -7,7 +7,7 @@ AFGBuildableCheatItemSink::AFGBuildableCheatItemSink() : Super() {
this->mCurrentItemRate = 0.0;
this->mCurrentPeriodTime = 0.0;
}
void AFGBuildableCheatItemSink::BeginPlay(){ }
void AFGBuildableCheatItemSink::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableCheatItemSink::GetConditionalReplicatedProps(TArray<FFGCondReplicatedProperty>& outProps) const{ }
void AFGBuildableCheatItemSink::Factory_Tick(float dt){ }
void AFGBuildableCheatItemSink::Factory_CollectInput_Implementation(){ }
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Expand Up @@ -16,7 +16,7 @@ void AFGBuildableCheatItemSpawner::GetLifetimeReplicatedProps(TArray< FLifetimeP
DOREPLIFETIME(AFGBuildableCheatItemSpawner, mItemRateLimit);
DOREPLIFETIME(AFGBuildableCheatItemSpawner, mItemDescriptor);
}
void AFGBuildableCheatItemSpawner::BeginPlay(){ }
void AFGBuildableCheatItemSpawner::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableCheatItemSpawner::GetConditionalReplicatedProps(TArray<FFGCondReplicatedProperty>& outProps) const{ }
void AFGBuildableCheatItemSpawner::Factory_Tick(float dt){ }
bool AFGBuildableCheatItemSpawner::Factory_PeekOutput_Implementation(const UFGFactoryConnectionComponent* connection, TArray<FInventoryItem>& out_items, TSubclassOf<UFGItemDescriptor> type) const{ return bool(); }
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Expand Up @@ -10,8 +10,8 @@ void AFGBuildableCircuitBridge::GetLifetimeReplicatedProps(TArray< FLifetimeProp
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFGBuildableCircuitBridge, mIsBridgeConnected);
}
void AFGBuildableCircuitBridge::BeginPlay(){ }
void AFGBuildableCircuitBridge::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableCircuitBridge::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableCircuitBridge::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
bool AFGBuildableCircuitBridge::IsBridgeConnected() const{ return bool(); }
void AFGBuildableCircuitBridge::CalculateBridgeConnected(){ }
int32 AFGBuildableCircuitBridge::GetCircuitID0() const{ return int32(); }
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Expand Up @@ -9,7 +9,7 @@ AFGBuildableCircuitSwitch::AFGBuildableCircuitSwitch() : Super() {
this->mBuildingTag = TEXT("");
this->mInteractionRegisterPlayerWithCircuit = true;
}
void AFGBuildableCircuitSwitch::BeginPlay(){ }
void AFGBuildableCircuitSwitch::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableCircuitSwitch::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFGBuildableCircuitSwitch, mIsSwitchOn);
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Expand Up @@ -6,7 +6,7 @@ AFGBuildableControlPanelHost::AFGBuildableControlPanelHost() : Super() {
this->mDownstreamConnection = nullptr;
this->mControlledBuildableType = nullptr;
}
void AFGBuildableControlPanelHost::BeginPlay(){ }
void AFGBuildableControlPanelHost::BeginPlay(){ Super::BeginPlay(); }
TArray< AFGBuildable* >& AFGBuildableControlPanelHost::GetControlledBuildables(TSubclassOf< AFGBuildable > outputType){ return *(new TArray< AFGBuildable* >); }
void AFGBuildableControlPanelHost::OnCircuitsRebuilt(){ }
void AFGBuildableControlPanelHost::SearchDownstreamCircuit(){ }
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Expand Up @@ -10,7 +10,7 @@ AFGBuildableConveyorAttachment::AFGBuildableConveyorAttachment() : Super() {
this->mHologramClass = AFGConveyorAttachmentHologram::StaticClass();
this->NetDormancy = ENetDormancy::DORM_DormantAll;
}
void AFGBuildableConveyorAttachment::BeginPlay(){ }
void AFGBuildableConveyorAttachment::BeginPlay(){ Super::BeginPlay(); }
bool AFGBuildableConveyorAttachment::ShouldShowCenterGuidelinesForHologram(const AFGHologram* hologram) const{ return bool(); }
void AFGBuildableConveyorAttachment::Dismantle_Implementation(){ }
AFGBuildableConveyorAttachmentLightweight::AFGBuildableConveyorAttachmentLightweight() : Super() {
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Expand Up @@ -47,10 +47,10 @@ void AFGBuildableConveyorBase::GetLifetimeReplicatedProps(TArray< FLifetimePrope
DOREPLIFETIME(AFGBuildableConveyorBase, mChainSegmentIndex);
}
void AFGBuildableConveyorBase::PreReplication(IRepChangedPropertyTracker& ChangedPropertyTracker){ }
void AFGBuildableConveyorBase::BeginPlay(){ }
void AFGBuildableConveyorBase::EndPlay(const EEndPlayReason::Type endPlayReason){ }
void AFGBuildableConveyorBase::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableConveyorBase::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableConveyorBase::Serialize(FArchive& ar){ Super::Serialize(ar); }
void AFGBuildableConveyorBase::Tick(float dt){ }
void AFGBuildableConveyorBase::Tick(float dt){ Super::Tick(dt); }
void AFGBuildableConveyorBase::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGBuildableConveyorBase::UpdateUseState_Implementation( AFGCharacterPlayer* byCharacter, const FVector& atLocation, UPrimitiveComponent* componentHit, FUseState& out_useState){ }
void AFGBuildableConveyorBase::OnUse_Implementation( AFGCharacterPlayer* byCharacter, const FUseState& state){ }
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Expand Up @@ -24,8 +24,8 @@ void AFGBuildableConveyorBelt::GetLifetimeReplicatedProps(TArray< FLifetimePrope
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFGBuildableConveyorBelt, mSplineData);
}
void AFGBuildableConveyorBelt::BeginPlay(){ }
void AFGBuildableConveyorBelt::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableConveyorBelt::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableConveyorBelt::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableConveyorBelt::GainedSignificance_Implementation(){ }
void AFGBuildableConveyorBelt::LostSignificance_Implementation(){ }
float AFGBuildableConveyorBelt::GetSignificanceRange(){ return float(); }
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Expand Up @@ -35,7 +35,7 @@ void AFGBuildableConveyorLift::GetLifetimeReplicatedProps(TArray< FLifetimePrope
DOREPLIFETIME(AFGBuildableConveyorLift, mSnappedPassthroughs);
DOREPLIFETIME(AFGBuildableConveyorLift, mOpposingConnectionClearance);
}
void AFGBuildableConveyorLift::BeginPlay(){ }
void AFGBuildableConveyorLift::BeginPlay(){ Super::BeginPlay(); }
int32 AFGBuildableConveyorLift::GetDismantleRefundReturnsMultiplier() const{ return int32(); }
bool AFGBuildableConveyorLift::ShouldShowCenterGuidelinesForHologram(const AFGHologram* hologram) const{ return bool(); }
void AFGBuildableConveyorLift::Upgrade_Implementation(AActor* newActor){ }
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Expand Up @@ -48,10 +48,10 @@ void AFGBuildableDockingStation::GetLifetimeReplicatedProps(TArray<FLifetimeProp
DOREPLIFETIME(AFGBuildableDockingStation, mMaximumStackTransferRate);
}
void AFGBuildableDockingStation::GetConditionalReplicatedProps(TArray<FFGCondReplicatedProperty>& outProps) const{ }
void AFGBuildableDockingStation::BeginPlay(){ }
void AFGBuildableDockingStation::Tick(float DeltaSeconds){ }
void AFGBuildableDockingStation::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableDockingStation::Destroyed(){ }
void AFGBuildableDockingStation::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableDockingStation::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); }
void AFGBuildableDockingStation::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableDockingStation::Destroyed(){ Super::Destroyed(); }
void AFGBuildableDockingStation::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
float AFGBuildableDockingStation::GetSignificanceRange(){ return float(); }
bool AFGBuildableDockingStation::DockActor( AActor* actor){ return bool(); }
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Expand Up @@ -65,8 +65,8 @@ void AFGBuildableDroneStation::GetLifetimeReplicatedProps(TArray<FLifetimeProper
DOREPLIFETIME(AFGBuildableDroneStation, mInfo);
DOREPLIFETIME(AFGBuildableDroneStation, mMapText);
}
void AFGBuildableDroneStation::BeginPlay(){ }
void AFGBuildableDroneStation::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableDroneStation::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableDroneStation::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableDroneStation::Factory_Tick(float dt){ }
void AFGBuildableDroneStation::Factory_TickProducing(float dt){ }
void AFGBuildableDroneStation::Factory_CollectInput_Implementation(){ }
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6 changes: 3 additions & 3 deletions Source/FactoryGame/Private/Buildables/FGBuildableFactory.cpp
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Expand Up @@ -76,9 +76,9 @@ void AFGBuildableFactory::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>&
DOREPLIFETIME(AFGBuildableFactory, mIsOverclocked);
DOREPLIFETIME(AFGBuildableFactory, mIsAlienOverclocked);
}
void AFGBuildableFactory::BeginPlay(){ }
void AFGBuildableFactory::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableFactory::Tick(float dt){ }
void AFGBuildableFactory::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableFactory::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableFactory::Tick(float dt){ Super::Tick(dt); }
void AFGBuildableFactory::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGBuildableFactory::GainedSignificance_Implementation(){ }
void AFGBuildableFactory::LostSignificance_Implementation(){ }
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Expand Up @@ -2,8 +2,8 @@

#include "Buildables/FGBuildableFactorySimpleProducer.h"

void AFGBuildableFactorySimpleProducer::BeginPlay(){ }
void AFGBuildableFactorySimpleProducer::EndPlay(const EEndPlayReason::Type endPlayReason){ }
void AFGBuildableFactorySimpleProducer::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableFactorySimpleProducer::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildableFactorySimpleProducer::Factory_Tick(float dt){ }
bool AFGBuildableFactorySimpleProducer::Factory_PeekOutput_Implementation(const UFGFactoryConnectionComponent* connection, TArray< FInventoryItem >& out_items, TSubclassOf< UFGItemDescriptor > type) const{ return bool(); }
bool AFGBuildableFactorySimpleProducer::Factory_GrabOutput_Implementation( UFGFactoryConnectionComponent* connection, FInventoryItem& out_item, float& out_OffsetBeyond, TSubclassOf< UFGItemDescriptor > type){ return bool(); }
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Expand Up @@ -7,6 +7,6 @@ void AFGBuildableFloodlight::GetLifetimeReplicatedProps(TArray< FLifetimePropert
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFGBuildableFloodlight, mFixtureAngle);
}
void AFGBuildableFloodlight::BeginPlay(){ }
void AFGBuildableFloodlight::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableFloodlight::SetFixtureAngle(int32 angle){ }
const FName AFGBuildableFloodlight::FIXTURE_COMPONENT_NAME = FName();
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Expand Up @@ -19,7 +19,7 @@ void AFGBuildableFrackingActivator::GetLifetimeReplicatedProps(TArray<FLifetimeP
}
float AFGBuildableFrackingActivator::GetPotentialExtractionPerMinute() const{ return float(); }
void AFGBuildableFrackingActivator::OnExtractorSet(){ }
void AFGBuildableFrackingActivator::BeginPlay(){ }
void AFGBuildableFrackingActivator::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableFrackingActivator::Factory_StartProducing(){ }
void AFGBuildableFrackingActivator::Factory_TickProducing(float dt){ }
void AFGBuildableFrackingActivator::Factory_StopProducing(){ }
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Expand Up @@ -6,7 +6,7 @@
AFGBuildableFrackingExtractor::AFGBuildableFrackingExtractor() : Super() {

}
void AFGBuildableFrackingExtractor::BeginPlay(){ }
void AFGBuildableFrackingExtractor::BeginPlay(){ Super::BeginPlay(); }
bool AFGBuildableFrackingExtractor::Factory_HasPower() const{ return bool(); }
bool AFGBuildableFrackingExtractor::CanProduce_Implementation() const{ return bool(); }
void AFGBuildableFrackingExtractor::Factory_StartProducing(){ }
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Expand Up @@ -27,7 +27,7 @@ void AFGBuildableGeneratorFuel::GetLifetimeReplicatedProps(TArray< FLifetimeProp
DOREPLIFETIME(AFGBuildableGeneratorFuel, mCurrentFuelClass);
}
void AFGBuildableGeneratorFuel::GetConditionalReplicatedProps(TArray<FFGCondReplicatedProperty>& outProps) const{ }
void AFGBuildableGeneratorFuel::BeginPlay(){ }
void AFGBuildableGeneratorFuel::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableGeneratorFuel::PostLoad(){ Super::PostLoad(); }
void AFGBuildableGeneratorFuel::Factory_Tick(float dt){ }
bool AFGBuildableGeneratorFuel::IsValidFuel(TSubclassOf< UFGItemDescriptor > resource) const{ return bool(); }
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Expand Up @@ -12,8 +12,8 @@ void AFGBuildableGeneratorGeoThermal::GetLifetimeReplicatedProps(TArray<FLifetim
DOREPLIFETIME(AFGBuildableGeneratorGeoThermal, mMaxPowerProduction);
DOREPLIFETIME(AFGBuildableGeneratorGeoThermal, mVariablePowerProductionCycleOffset);
}
void AFGBuildableGeneratorGeoThermal::BeginPlay(){ }
void AFGBuildableGeneratorGeoThermal::Destroyed(){ }
void AFGBuildableGeneratorGeoThermal::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableGeneratorGeoThermal::Destroyed(){ Super::Destroyed(); }
void AFGBuildableGeneratorGeoThermal::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGBuildableGeneratorGeoThermal::SetExtractableResource(TScriptInterface< IFGExtractableResourceInterface > extractableResource){ }
void AFGBuildableGeneratorGeoThermal::Factory_Tick(float dt){ }
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Expand Up @@ -8,7 +8,7 @@ AFGBuildableGeneratorNuclear::AFGBuildableGeneratorNuclear() : Super() {
this->mCurrentGeneratorNuclearWarning = EGeneratorNuclearWarning::GNW_None;
}
void AFGBuildableGeneratorNuclear::GetConditionalReplicatedProps(TArray<FFGCondReplicatedProperty>& outProps) const{ }
void AFGBuildableGeneratorNuclear::BeginPlay(){ }
void AFGBuildableGeneratorNuclear::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableGeneratorNuclear::Factory_Tick(float dt){ }
bool AFGBuildableGeneratorNuclear::CanStartPowerProduction_Implementation() const{ return bool(); }
bool AFGBuildableGeneratorNuclear::CanLoadFuel() const{ return bool(); }
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4 changes: 2 additions & 2 deletions Source/FactoryGame/Private/Buildables/FGBuildableJumppad.cpp
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Expand Up @@ -44,8 +44,8 @@ FVector AFGBuildableJumppad::CalculateLaunchVelocity(const FVector& startLocatio
const FTrajectoryData& AFGBuildableJumppad::ResimulateTrajectory(){ return *(new FTrajectoryData); }
FTrajectoryData AFGBuildableJumppad::SimulateTrajectory(UWorld* pWorld, const FVector& StartLocation, const FVector& LaunchVector, float GravityMultiplier, AFGBuildableJumppad* pJumpPad){ return FTrajectoryData(); }
void AFGBuildableJumppad::Launch(){ }
void AFGBuildableJumppad::BeginPlay(){ }
void AFGBuildableJumppad::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
void AFGBuildableJumppad::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableJumppad::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
float AFGBuildableJumppad::GetProductionProgress() const{ return float(); }
bool AFGBuildableJumppad::CanProduce_Implementation() const{ return bool(); }
EProductionStatus AFGBuildableJumppad::GetProductionIndicatorStatus() const{ return EProductionStatus(); }
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