Handle subpixel viewboxes for SVG skins #90
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⧗ input: Change minimum SVG mipmap level to 3
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⧗ input: Give skins a "native" & "quad" size and center
Skins' "native size" is the size that their bounds are supposed to be.
Their "quad size" is the size the quadrilateral is really rendered at.
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⧗ input: Use subpixel-adjusted center+size for SVG skins
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⧗ input: Remove createMIP zero-size checks
_setSubpixelViewbox ensures nonzero image dimensions at all rendered
scales.
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⧗ input: Handle empty SVG skins' rotation centers
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⧗ input: Use "logical bounds" for distortion effect coords
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⧗ input: calculate drawables' AABBs from "native" bounds
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⧗ input: Document new rectangle AABB algorithm
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⧗ input: Remove Rectangle.initFromModelMatrix
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⧗ input: Remove debugging bounds around rendered sprites
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⧗ input: Do CPU-side effect transforms in "logical space"
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⧗ input: Only apply CPU mosaic+pixelate in "logical bounds"
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⧗ input: Make _calculateRotationCenter private...
and just return nativeRotationCenter in getSkinRotationCenter to do so.
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⚠ body must have leading blank line [body-leading-blank]
✖ found 3 problems, 1 warnings
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⧗ input: Reflow text bubble lines non-lazily
This was a case of premature optimization that needs to go for the next
commit's optimization to work.
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