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* default init view state * mesh instancing * clean * rearrange plugin group * enable transform propogation with global trans * release cleanup prep * readme * fix readme * update readme * Update README.md * Create LICENSE * typo * unused crates * get egui rendering * bump submodule * add mouse input interactions * init gizmo * big refactor to support larger codebase * init editor * add target transformation gizmo * gizmo * add egui support for window scaling * editor logging & egui fixes * resolution fix * high resolution crash fix * cleanup & some useful info logging * selecting meshes raycast init attempt * transform tool selectable meshes * Add egui feature and plugin using kajiya-egui fork * bevy update to 0.6 * cargo lock needed replaced * update with kajiya egui cleanup * unused import * remove unused modules * initial implementation * hot mesh reloading from gltf * reload event fix * configurable temporal upsampling in descriptor * mesh enum debug * rework egui plugin * update dt * integrate kajiya-egui update * clean up * rename var * add world renderer * async mesh loading * integrated working mesh hot reloading * fix scaling * add modifiable emission * add selection_bb_size * refactor for scene agnosticism * handles removing mesh instncs of deleted entities * update crates * bevy 0.8 * Initial integration & refactoring complete * Update README.md * add new screenshot * Cleanup * License * Readme fix * Delete .vscode directory Co-authored-by: Hamel, Sebastian James <[email protected]>
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