This project is a Unity3D-based 3D procedural terrain generator I've been working on as a personal project for potential use in a game project.
- Dynamic terrain generation - Create realistic terrain using procedural algorithms and fractional brownian motion.
- Customization options - Fine-tune parameters to tailor the generated terrains to your specific needs.
- Chunk loading - Terrain is generated in chunks for seamless terrain streaming and rendering.
- Continents
- Erosion
- Parallelization/GPU compute