This include adds the ability to defer to console/chat.
If DEBUG_ON
is not defined, the functions for bookmarking will not be compiled, they will simply be replaced by an empty string (you can see this by using the -l flag when compiling and looking at the resulting file).
#define DEBUG_ON
#include <debug>
public OnGameModeInit()
{
C:INFO("INFO IS %s", "PRINT");
C:WARNING("WARNING IS %s", "PRINT");
C:ERROR("ERROR IS %s", "PRINT");
C:ERROR_FATAL("ERROR FATAL IS %s. AND STOP SERVER", "PRINT");
}
public OnPlayerConnect(playerid)
{
P:INFO(playerid, 0xFFFFFFFF, "PLAYER: INFO IS %s", "PRINT");
P:WARNING(playerid, 0xFFFFFFFF, "PLAYER: WARNING IS %s", "PRINT");
P:ERROR(playerid, 0xFFFFFFFF, "PLAYER: ERROR IS %s", "PRINT");
P:ERROR_FATAL(playerid, 0xFFFFFFFF, "PLAYER: ERROR FATAL IS %s. AND STOP SERVER", "PRINT");
}
This repository and include are for internal use.