Skip to content

Commit

Permalink
The iconfixongler (#2299)
Browse files Browse the repository at this point in the history
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Fixes a bunch of icon stuff (3 bugs introduced by update_appearance, 1
introduced by whitesands)
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Who's going trick or treating this year
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: iv drip now has a sprite again
fix: shotgun drums now have a sprite again
fix: blood bank now has a sprite while filled
fix: layer manifolds now display inserted pipes properly again
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
  • Loading branch information
Sun-Soaked authored Aug 20, 2023
1 parent 2e256b9 commit 05e4eea
Show file tree
Hide file tree
Showing 5 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion code/game/machinery/iv_drip.dm
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@
if(attached)
icon_state = "[base_icon_state]_[mode ? "injecting" : "donating"]"
else
icon_state = "[base_icon_state]_[mode ? "injecting" : "donating"]"
icon_state = "[base_icon_state]_[mode ? "injectidle" : "donateidle"]"
return ..()

/obj/machinery/iv_drip/update_overlays()
Expand Down
1 change: 0 additions & 1 deletion code/modules/atmospherics/machinery/pipes/layermanifold.dm
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,6 @@
return front_nodes + back_nodes + nodes

/obj/machinery/atmospherics/pipe/layer_manifold/update_layer()
cut_overlays()
layer = initial(layer) + (PIPING_LAYER_MAX * PIPING_LAYER_LCHANGE) //This is above everything else.

/obj/machinery/atmospherics/pipe/layer_manifold/update_overlays()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
name = "shotgun drum magazine (12g buckshot)"
desc = "A bulky drum magazine for shotguns."
icon_state = "m12gb"
base_icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
caliber = "12ga"
max_ammo = 8
Expand Down
Binary file modified icons/obj/iv_drip.dmi
Binary file not shown.
Binary file modified icons/obj/vending.dmi
Binary file not shown.

0 comments on commit 05e4eea

Please sign in to comment.