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Finishes The Ballistic Rework (#2176)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Finishes #1493 From the previous PR: HOW CARTRIDGES ARE BALANCED: Lower-velocity cartridges like pistol and shotgun rounds now have a default penalty to AP power. As velocity increases, AP increases substantially and damage increases slightly. Hollowpoint and AP round variants modify that base AP further, with AP handgun bullets having lower AP than AP rifle bullets. Shotgun & Handgun: -20 AP PDW: 0 AP Assault Rifle, LMG: 20 AP Rifle: 40 AP Shotgun: -35 AP pellets, -10 AP slugs <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Also from the previous PR: Ballistic cartridges should be distinguished by traits other than just raw damage. By using AP to distinguish ballistic weapon classes, they now have more distinct use cases. Additionally, low-AP weapons like handguns and shotguns remain useful against simple mobs but drop off significantly in effectiveness against well-armored players, meaning there's more reason to seek out specialized ammo types or higher-caliber weapons than just damage output. The lower raw damage of rifle-caliber weapons also means they are a much more viable choice for roundstart placement in ships, leading to more loadout diversity. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Apogee, Erika, Imaginos add: transferring bullets from magazine to magazine now has a do_after and loops. add: Ammo magazines are now purchasable at the outpost add: P16s, SVG-whatevers, Bolt-Action Rifles, and .357 revolvers are now available for purchase at the outpost del: Removed paywall and clown firing pins from purchase. balance: AP Values have been tweaked across the board (On guns at least), smaller cartridges tend to penetrate less, while larger ones penetrate more. imageadd: New bullet sprites (I believe they're apogee's), and new ammo box sprites by Imaginos /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Apogee <[email protected]> Co-authored-by: Imaginos16 <[email protected]>
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