-
-
Notifications
You must be signed in to change notification settings - Fork 517
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Does Penance So The Ghosts Go Away #2442
Does Penance So The Ghosts Go Away #2442
Conversation
:3 |
yayyyy :D <the happy smiler |
stockholm symdromed |
Good to hear from you, Erika! |
good :) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
A new outpost... Just what I asked for.... |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Cute sprite, felt like throwing a token approval for it :3c
I would love to TM this. |
Will Testmerge this week |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This doesn't look right. IT's hard to tell what you're looking at. I'd say just remove the table.
These consoles are not linked to the machines at start. You should either pre-link them or leave a multitool for players.
That's all I have for you really. You have some wires to the magical smes under some walls but eeehhhhh. It's the outpost and we don't want players fuckin with it.
This is really clean. Once again you make a good map Erika.
All requests from this have been addressed.
Does Penance So The Ghosts Go Away (shiptest-ss13#2442)
This reverts commit 389d1e5.
About The Pull Request
"This is AI c-Caldwell - Reporting return of essential station functions to Minya League Installation 'Trifuge' following pirate attack - ///far too long ago/// - All vessels are invited to dock and partake of our services, including an active Ore Refinery, world class bar, and purchasable storefronts //please come, I'm so lonely/// The Minya League, and myself, would like to extend our gratitude to ///-who else but me?///. Installation 'Trifuge' is located in orbit of the Star 'Anselhome', at the L5 point of Anselhome and habitable world, 'Hofud'. Noting active travel advisory - Hofud is currently ///nothing but ash left by monsters///. Independent Vessels are advised to avoid landing until Minya League Ships can deliver disaster relief to the planet ///not that they'll be coming....///"
"This message will repeat in approximately 20 galactic standard minutes"
Remaps the shitty outpost 1 (indie space) outpost that I made like 6 months ago. it sucks. Anyone who doesn't think it sucks probably has stockholm symdromed themselves into liking it. Also this one has lore and room for expansion.
It's main features are:
-abandoned feel
There are your screenshots.
Why It's Good For The Game
I'd like the voices in my walls to stop whispering to me about the horrific mistakes I've made. They seem pretty upset about this one.
Changelog
🆑 Erika Fox
add: Outpost 1 has been remapped into something fathomably less ass. It's a bit smaller, probably, but I'm going to call that a good thing.
add: random number spawner. It's good for hull numbers that shouldn't be static.
imageadd: a really bad sprite for a service directions sign.
add: Another elevator template (coincidentally demonstrating how that system works in code)
/:cl: