Adds NVG's to the outpost market #3616
Open
+8
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Adds Night vision goggles to the outpost, for 1000 credits a pop.
Why It's Good For The Game
Currently as it is, night vision goggles are inaccessible player wise unless your ship spawned with them, or you had found RnD in one of the few ruins left behind with them. With this PR, it adds them to the outpost cargo, which allows players to buy them without such needs.
Night vision goggles add to PvP a different field of combat with other hostile vessels, which include ambushes or as we have seen with a recent round, potential traps for the opposing side to fall into. Another aspect is their use in exploration and potential PvE encounters, like deep drills in caves or asteroids, or ruin exploration for ruins that either start with low/no power or have no functional lights for the explorers to see.
Changelog
🆑
add: Night vision goggles are now purchasable via the outpost for 1000 credits
/:cl: