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Roadmap
Tony Bark edited this page Apr 28, 2024
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Welcome to the zTSO roadmap! zTSO is an experimental reimplementation of The Sims Online (TSO) built using the Zig programming language and leveraging NioTSO's C libraries. This document outlines the planned development milestones for the project. Please note that this roadmap serves as a set of guidelines, and the progress and completion of each stage may vary due to the experimental nature and complexity of the project.
- Objective: Rewrite the original tools and simulated client loading screen provided by NioTSO in Zig, utilizing available libraries and ensuring compatibility with the zTSO project.
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Key Components:
- Rewriting essential tools for game data manipulation.
- Implementing a simulated client loading screen to enhance the player experience during game startup.
- Status: In Progress
- Objective: Implement the core features of live mode, allowing players to create and control their Sims, interact with other players, build homes, and participate in social activities.
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Key Features:
- Sim creation and customization.
- Social interactions between Sims controlled by different players.
- Home building and customization.
- Community features such as chat and player-run events.
- Status: Planned
- Objective: Develop the map mode, enabling players to explore and navigate the virtual world beyond individual homes and interact with the environment.
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Key Features:
- Seamless transition between different areas of the virtual world.
- Public spaces for gatherings and events.
- Exploration and discovery elements.
- Status: Planned
- Objective: If live mode and map mode are successfully implemented and tested, consider expanding the project into a larger MMORPG release.
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Key Features:
- Persistent virtual world with a larger player base.
- Quests, missions, and activities beyond social interactions.
- Economy system and player-driven marketplaces.
- Expanded customization and progression options.
- Status: Potential Future Development
- 3D Rendering Engine: zTSO does not plan to incorporate a full 3D rendering engine, focusing instead on providing a rich gameplay experience with 2.5D graphics and interfaces.
- Continued Support: Even if certain aspects of the project are not completed or reach full fruition, zTSO aims to maintain live mode for smaller peer-to-peer (P2P) games, ensuring that players can continue to enjoy the experience regardless of the project's outcome.
This documentation is marked with CC0 1.0, unless otherwise noted.
My Simulation is not in any way affiliated with Electronic Arts or The Sims, it is an unofficial community run project.