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FAQ.wiki
Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.
Simulationcraft is licensed under the GPL v3. It is free and open-source. Anyone can contribute (help with the development, check the code, report issues, provide feedback, etc), including you.
See ReleaseNotes or the the list of commits.
We monitor the usual theorycrafters' lairs such as the Sithwarrior.com forums and use the informations and profiles found there.
The GPU is good at iterating small pieces of code millions of times, in a parallel way. A typical example is matrix operations. For Simcraft, however, roughly half of its code is involved in the iterations (basically: anything found in sc_CLASSNAME.cpp, along with most of sc_player.cpp and sc_sim.cpp). We're not iterating one small algorithm (matrix inversion) but one big algorithm with many sub-components (a couple of algorithms per spell, one for buff application/removal, one for resources management, one for attack table resolution, etc.). Besides, while fights can be ran on parallel, every fight simulation is sequential and therefore not parallelizable.
- On windows, it is the application's directory, or the working directory if you specified one (through the shortcut's settings).
- On OSX, when you use the GUI, it is
$HOME/Library/Application Support/simcqt
No but you can easily retrieve previous profiles with the "<" and ">" buttons.
Of course since Simulationcraft is a simulation. Your results will slightly vary but will always stay close from the truth.
By default, you're considered to be in an optimal raid: the simulation will include all buffs (and target debuffs) you should have in a 25 men raid. You can use the options tab (graphical client) or optimal_raid (TCI) if you want to change that.