[WIP] Add toggle to allow Fungus to run on unscaled time. Take 2. #1055
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Description
These changes enable Fungus to run while Time.timeScale == 0.
What is the current behavior?
If Time.timeScale is set to 0 Fungus is paused and uninteractable
What is the new behavior?
I made these changes, sans switch, for a project where I used Fungus for all the menus. I needed to pause 3d gameplay but have a character come up to act as the pause screen menu.
Behaviour Now:
Important Notes
Other information
Still a work in progress: