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gameobject_commands
shalliwell edited this page May 25, 2020
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Find all gameobjects by tag and store in a collection
Defined in Fungus.GameObjectFind
Property | Type | Description |
---|---|---|
Tag String | Fungus.StringData | Find all gameobjects of tag |
Instantiate a game object
Defined in Fungus.SpawnObject
Property | Type | Description |
---|---|---|
_source Object | Fungus.GameObjectData | Game object to copy when spawning. Can be a scene object or a prefab. |
_parent Transform | Fungus.TransformData | Transform to use as parent during instantiate. |
_spawn At Self | Fungus.BooleanData | If true, will use the Transfrom of this Flowchart for the position and rotation. |
_spawn Position | Fungus.Vector3Data | Local position of newly spawned object. |
_spawn Rotation | Fungus.Vector3Data | Local rotation of newly spawned object. |
_newly Spawned Object | Fungus.GameObjectData | Optional variable to store the GameObject that was just created. |
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