-
Notifications
You must be signed in to change notification settings - Fork 280
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #4696 from cdb-is-not-good/gunfixes
Gunsmithing fixes n tweaks.
- Loading branch information
Showing
20 changed files
with
419 additions
and
385 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,323 @@ | ||
/datum/craft_recipe/armor | ||
category = "Armor" | ||
time = 60 | ||
related_stats = list(STAT_COG) | ||
icon_state = "armor_part" | ||
|
||
// Actual armor recipes | ||
|
||
/datum/craft_recipe/armor/juggernaut_helm | ||
name = "Juggernaut bomb helmet" | ||
result = /obj/item/clothing/head/helmet/space/bomb/security | ||
steps = list( | ||
list(/obj/item/clothing/head/helmet/space/bomb, 1, "time" = 60), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_PLASTIC), | ||
list(/obj/item/tool_upgrade/armor/melee, 1, "time" = 60), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_STEEL), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_PLASTEEL), | ||
list(QUALITY_SAWING, 30, "time" = 60), | ||
list(/obj/item/tool_upgrade/armor/bullet, 1, "time" = 60), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_SILK), | ||
list(QUALITY_HAMMERING, 30, "time" = 60), | ||
list(/obj/item/tool_upgrade/reinforcement/rubbermesh, 1, "time" = 60), | ||
list(QUALITY_WELDING, 30, "time" = 60) | ||
) | ||
|
||
/datum/craft_recipe/armor/juggernaut_suit | ||
name = "Juggernaut bomb suit" | ||
result = /obj/item/clothing/suit/space/bomb/security | ||
steps = list( | ||
list(/obj/item/clothing/suit/space/bomb, 1, "time" = 60), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_PLASTIC), | ||
list(/obj/item/tool_upgrade/armor/melee, 1, "time" = 60), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_STEEL), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_PLASTEEL), | ||
list(QUALITY_SAWING, 30, "time" = 60), | ||
list(/obj/item/tool_upgrade/armor/bullet, 1, "time" = 60), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_SILK), | ||
list(QUALITY_HAMMERING, 30, "time" = 60), | ||
list(/obj/item/tool_upgrade/reinforcement/rubbermesh, 1, "time" = 60), | ||
list(QUALITY_WELDING, 30, "time" = 60) | ||
) | ||
|
||
// Masacre poor bucket, but gain some better protection. Cut bigger holes for eyes, drill small ones for some air. | ||
/datum/craft_recipe/armor/cheap_greathelm | ||
name = "bucket-helm" | ||
result = /obj/item/clothing/head/helmet/handmade/greathelm | ||
steps = list( | ||
list(/obj/item/reagent_containers/glass/bucket, 1, "time" = 30), | ||
list(QUALITY_CUTTING, 15, 120), | ||
list(QUALITY_DRILLING, 10, 60), | ||
list(CRAFT_MATERIAL, 6, MATERIAL_STEEL), | ||
list(/obj/item/stack/cable_coil, 4) | ||
) | ||
|
||
/datum/craft_recipe/armor/armorvest | ||
name = "handmade armor vest" | ||
result = /obj/item/clothing/suit/armor/vest/handmade | ||
steps = list( | ||
list(/obj/item/clothing/suit/storage/hazardvest, 1, "time" = 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), | ||
list(/obj/item/stack/cable_coil, 4) | ||
) | ||
|
||
/datum/craft_recipe/armor/woodenarmor | ||
name = "wooden armor" | ||
result = /obj/item/clothing/suit/armor/vest/handmadewooden | ||
icon_state = "woodworking" | ||
steps = list( | ||
list(CRAFT_MATERIAL, 10, MATERIAL_WOOD), | ||
list(QUALITY_SAWING, 10, 60), | ||
list(CRAFT_MATERIAL, 2, MATERIAL_STEEL), | ||
list(/obj/item/stack/material/cloth, 2, time = 30), | ||
list(QUALITY_CUTTING, 10, 30) | ||
) | ||
|
||
// Add some steel to gloves. Simple. | ||
/datum/craft_recipe/armor/combat_gloves | ||
name = "combat gloves" | ||
result = /obj/item/clothing/gloves/thick/handmade | ||
icon_state = "clothing" | ||
steps = list( | ||
list(/obj/item/clothing/gloves/thick, 1, "time" = 15), | ||
list(CRAFT_MATERIAL, 2, MATERIAL_STEEL), | ||
list(/obj/item/stack/cable_coil, 2) | ||
) | ||
|
||
/datum/craft_recipe/armor/scav_gloves | ||
name = "scavenger gloves" | ||
result = /obj/item/clothing/gloves/dusters/scav_gloves | ||
icon_state = "armor_part" | ||
steps = list( | ||
list(/obj/item/clothing/gloves/thick/handmade, 1, "time" = 15), // Grab combat gloves | ||
list(/obj/item/clothing/gloves/dusters/plasteel, 1, "time" = 15), // Attach knuckle dusters | ||
list(CRAFT_MATERIAL, 2, MATERIAL_PLASTEEL), // Plate the armguards with extra plasteel... | ||
list(QUALITY_WELDING, 10, 20) // ...And weld it in place! | ||
) | ||
|
||
/datum/craft_recipe/armor/combat_helmet | ||
name = "combat helmet" | ||
result = /obj/item/clothing/head/helmet/handmade | ||
steps = list( | ||
list(/obj/item/reagent_containers/glass/bucket, 1, "time" = 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), | ||
list(/obj/item/stack/cable_coil, 2) | ||
) | ||
|
||
/datum/craft_recipe/armor/riggedvoidsuit_helmet | ||
name = "makeshift armored void suit helmet" | ||
result = /obj/item/clothing/head/space/void/riggedvoidsuit | ||
steps = list( | ||
list(/obj/item/clothing, 1, time = 30), | ||
list(CRAFT_MATERIAL, 6, MATERIAL_STEEL), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_PLASTIC), | ||
list(CRAFT_MATERIAL, 3, MATERIAL_GLASS), | ||
list(/obj/item/stack/cable_coil, 2), | ||
list(QUALITY_ADHESIVE, 15, "time" = 60) | ||
) | ||
|
||
/datum/craft_recipe/armor/riggedvoidsuit | ||
name = "makeshift armored void suit" | ||
result = /obj/item/clothing/suit/space/void/riggedvoidsuit | ||
steps = list( | ||
list(/obj/item/clothing/under, 1), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_PLASTEEL), | ||
list(CRAFT_MATERIAL, 20, MATERIAL_PLASTIC), | ||
list(QUALITY_ADHESIVE, 15, "time" = 60), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_GLASS), | ||
list(QUALITY_WELDING, 10, 20) | ||
) | ||
|
||
/datum/craft_recipe/armor/scavengerarmor | ||
name = "scavenger armor" | ||
result = /obj/item/clothing/suit/storage/scavengerarmor | ||
steps = list( | ||
list(/obj/item/clothing/under, 1), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_STEEL), // Melee | ||
list(CRAFT_MATERIAL, 5, MATERIAL_PLASTEEL), // Bullets | ||
list(QUALITY_WELDING, 10, 20), | ||
list(CRAFT_MATERIAL, 10, MATERIAL_GLASS), // Reflective plating? | ||
list(QUALITY_ADHESIVE, 15, "time" = 60) | ||
) | ||
|
||
/datum/craft_recipe/armor/scavengerhelmet | ||
name = "Scavenger Helmet" | ||
result = /obj/item/clothing/head/helmet/handmade/scavengerhelmet | ||
steps = list( | ||
list(/obj/item/clothing/head/helmet/handmade, 1), // Take your average combat helm | ||
list(CRAFT_MATERIAL, 2, MATERIAL_STEEL), // More internal padding | ||
list(QUALITY_HAMMERING, 10, 15), // Hammer it into place... | ||
list(QUALITY_ADHESIVE, 15, 15), // Make sure it sticks! | ||
list(CRAFT_MATERIAL, 2, MATERIAL_PLASTEEL), // Prepare the additional external plates... | ||
list(QUALITY_WELDING, 10, 20), // ...and weld them into place, tadah! | ||
) | ||
|
||
/datum/craft_recipe/armor/heavy_scav | ||
name = "scavenger plate armor" | ||
result = /obj/item/clothing/suit/storage/scav_heavy | ||
steps = list( | ||
list(/obj/item/clothing/suit/storage/scavengerarmor, 1), | ||
list(QUALITY_CUTTING, 15, 15), //Cut apart the armour to be remade | ||
list(CRAFT_MATERIAL, 8, MATERIAL_PLASTEEL), //Insert plasteel plates | ||
list(QUALITY_HAMMERING, 20, 15), //Hammer sheets into place | ||
list(QUALITY_WELDING, 30, 15), //Weld the sheets in | ||
list(CRAFT_MATERIAL, 6, MATERIAL_CLOTH), //Extra padding | ||
list(/obj/item/stack/cable_coil, 4), //Secure the padding | ||
list(QUALITY_ADHESIVE, 20, 15) //And seal it! | ||
) | ||
|
||
/datum/craft_recipe/armor/heavy_scav_helm | ||
name = "scavenger plate helm" | ||
result = /obj/item/clothing/head/helmet/scav_heavy | ||
steps = list( | ||
list(/obj/item/clothing/head/helmet/handmade/scavengerhelmet, 1), | ||
list(QUALITY_CUTTING, 15, 15), //Cut apart the helmet to be remade | ||
list(CRAFT_MATERIAL, 6, MATERIAL_PLASTEEL), //Insert plasteel plates | ||
list(QUALITY_HAMMERING, 20, 15), //Hammer sheets into place | ||
list(QUALITY_WELDING, 30, 15), //Weld the sheets in | ||
list(CRAFT_MATERIAL, 4, MATERIAL_RGLASS), //Welding shield | ||
list(/obj/item/stack/cable_coil, 6), //Secure the padding | ||
list(QUALITY_ADHESIVE, 20, 15) //And seal it! | ||
) | ||
|
||
/**************************** | ||
* Full body armor vests | ||
****************************/ | ||
|
||
/datum/craft_recipe/armor/armorvest/full | ||
name = "handmade full armor vest" | ||
result = /obj/item/clothing/suit/armor/vest/handmade/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/vest/handmade, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/fullbodyarmor | ||
name = "full body armor" | ||
result = /obj/item/clothing/suit/armor/vest/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/vest, 1, "time" = 30), //TODO: a better way to do this, every children of armor/vest will be eligible for crafting this one... | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One sheet per limb | ||
list(CRAFT_MATERIAL, 4, MATERIAL_PLASTIC), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/mtua | ||
name = "marshal tactical unit armor" | ||
result = /obj/item/clothing/suit/armor/vest/ironhammer/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/vest/ironhammer, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/platecarrier | ||
name = "full body plate carrier" | ||
result = /obj/item/clothing/suit/armor/platecarrier/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/platecarrier, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(CRAFT_MATERIAL, 2, MATERIAL_PLASTEEL), | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/platecarrier_bs | ||
name = "blackshield full body plate carrier" | ||
result = /obj/item/clothing/suit/armor/platecarrier/militia/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/platecarrier/militia, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(CRAFT_MATERIAL, 2, MATERIAL_PLASTEEL), | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/corpsmenplate | ||
name = "corpsman full body plate carrier" | ||
result = /obj/item/clothing/suit/armor/platecarrier/corpsman/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/platecarrier/corpsman, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(CRAFT_MATERIAL, 2, MATERIAL_PLASTEEL), | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/iambulletproof | ||
name = "bulletproof suit" | ||
result = /obj/item/clothing/suit/armor/bulletproof/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/bulletproof/, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(CRAFT_MATERIAL, 4, MATERIAL_PLASTEEL), | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/fullmetalflaket | ||
name = "full body flak vest" | ||
result = /obj/item/clothing/suit/armor/flakvest/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/flakvest, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(CRAFT_MATERIAL, 4, MATERIAL_PLASTEEL), | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/flak_bs | ||
name = "blackshield full flak vest" | ||
result = /obj/item/clothing/suit/armor/flakvest/militia/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/flakvest/militia, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), // One metal per limb | ||
list(CRAFT_MATERIAL, 4, MATERIAL_PLASTEEL), | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
|
||
/datum/craft_recipe/armor/commanderflak | ||
name = "blackshield commander's full flak vest" | ||
result = /obj/item/clothing/suit/armor/flakvest/commander/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/flakvest/commander, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_PLASTEEL), // In accordance to flak vests | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) | ||
/datum/craft_recipe/armor/woplate | ||
name = "warrant officer's full advanced plate carrier" | ||
result = /obj/item/clothing/suit/armor/platecarrier/hos/full | ||
steps = list( | ||
list(/obj/item/clothing/suit/armor/platecarrier/hos, 1, "time" = 30), | ||
list(/obj/item/clothing/under, 1), | ||
list(QUALITY_CUTTING, 15, 30), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_STEEL), | ||
list(CRAFT_MATERIAL, 4, MATERIAL_PLASTEEL), // In accordance to flak vests | ||
list(QUALITY_WELDING, 15, 30), | ||
list(QUALITY_ADHESIVE, 15, 30) | ||
) |
Oops, something went wrong.