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Renames and readds numerical clothes (#5062)
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* Add ex-numerical clothes to loadout

* Renames numerical hat to leather hat

* Oops, forgot to fix description

* changes garbs name to surtout

* Adds ex-numerical clothes back to vendor

* Fixes a little typo

* Fixes vendor resetting to numerical names for some reason

* fixes amount of surtouts and hats
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Noobetski authored Feb 28, 2024
1 parent 192b309 commit 3f26d9c
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Showing 4 changed files with 24 additions and 10 deletions.
6 changes: 4 additions & 2 deletions code/game/machinery/vendor/weapon_vendors.dm
Original file line number Diff line number Diff line change
Expand Up @@ -230,6 +230,8 @@
/obj/item/clothing/suit/greatcoat/absolutecoat= 5,
/obj/item/clothing/suit/hooded/absolutecloak = 5,
/obj/item/clothing/under/rank/church = 5,
/obj/item/clothing/suit/storage/surtout = 5,
/obj/item/clothing/head/leather_hat = 5,
/obj/item/stack/medical/bruise_pack = 8,
/obj/item/stack/medical/ointment = 8,
/obj/item/stack/medical/splint = 5,
Expand Down Expand Up @@ -270,8 +272,8 @@
/obj/item/clothing/suit/hooded/absolutecloak = 35,
/obj/item/clothing/under/rank/acolyte = 25,
/obj/item/clothing/under/rank/church = 15,
/obj/item/clothing/suit/storage/numericalgarb = 65,
/obj/item/clothing/head/numerical_hat = 40,
/obj/item/clothing/suit/storage/surtout = 65,
/obj/item/clothing/head/leather_hat = 40,
/obj/item/stack/medical/bruise_pack = 50,
/obj/item/stack/medical/ointment = 35,
/obj/item/stack/medical/splint = 20,
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Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,18 @@
path = /obj/item/clothing/under/jersey
cost = 0

/datum/gear/factionabsolute/leather_hat
display_name = "Absolute leather hat"
path = /obj/item/clothing/head/leather_hat
slot = slot_head
cost = 1

/datum/gear/factionabsolute/surtout
display_name = "Absolute surtout"
path = /obj/item/clothing/suit/storage/surtout
slot = slot_wear_suit
cost = 1

/datum/gear/factionabsolute/ntdress
display_name = "absolutist summmer dress"
path = /obj/item/clothing/under/rank/ntdress
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8 changes: 4 additions & 4 deletions code/modules/clothing/head/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -315,10 +315,10 @@ obj/item/clothing/head/ribbon/red
icon_state = "boater_hat"
desc = "A formal beige summer hat."

/obj/item/clothing/head/numerical_hat
name = "numerical hat"
/obj/item/clothing/head/leather_hat
name = "leather hat"
icon_state = "field_numerical_hat"
desc = "A tall hat for nurmerical of the faith. Can be turned inside out to turn form red to purple or purple to red"
desc = "A tall hat for followers of the faith. Can be turned inside out to turn from red to purple or vice versa"
armor_list = list( //same as the garb
melee = 10,
bullet = 0,
Expand All @@ -328,7 +328,7 @@ obj/item/clothing/head/ribbon/red
rad = 0
)

/obj/item/clothing/head/numerical_hat/verb/toggle_style()
/obj/item/clothing/head/leather_hat/verb/toggle_style()
set name = "Adjust Style"
set category = "Object"
set src in usr
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8 changes: 4 additions & 4 deletions code/modules/clothing/suits/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -404,9 +404,9 @@ obj/item/clothing/suit/gownrisque/alt
min_cold_protection_temperature = T0C - 20
price_tag = 50

/obj/item/clothing/suit/storage/numericalgarb
name = "numerical garb"
desc = "A padded cloak meant for numerical, made to be biomatter resistant. The cloak is reversible, with its switchable colors being red and purple."
/obj/item/clothing/suit/storage/surtout
name = "Absolute surtout"
desc = "A padded surtout, made to be biomatter resistant. The surtout is reversible, with its switchable colors being red and purple."
icon_state = "field_numerical"
item_state = "field_numerical"
armor_list = list(
Expand All @@ -420,7 +420,7 @@ obj/item/clothing/suit/gownrisque/alt
body_parts_covered = UPPER_TORSO|ARMS
price_tag = 60

/obj/item/clothing/suit/storage/numericalgarb/verb/toggle_style()
/obj/item/clothing/suit/storage/surtout/verb/toggle_style()
set name = "Adjust Style"
set category = "Object"
set src in usr
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