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* Add/include gladstone.dm * Gladstone re-added
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74
code/modules/projectiles/guns/projectile/shotgun/gladstone.dm
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/obj/item/gun/projectile/shotgun/pump/gladstone | ||
name = "\"Gladstone\" combat shotgun" | ||
desc = "A venerable shotgun with incredibly dubious patent claims by H&S Arms, it serves as a common shotgun alongside a number of virtually identical weapons across the galaxy. \ | ||
Can hold up to 7+1 20mm shells in its tube magazine." | ||
icon = 'icons/obj/guns/projectile/gladstone.dmi' | ||
icon_state = "gladstone" | ||
item_state = "gladstone" | ||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2) | ||
max_shells = 7 | ||
caliber = CAL_SHOTGUN | ||
damage_multiplier = 1.1 | ||
penetration_multiplier = 1.1 //Combat shotgun shouldn't be worse than makeshift shotgun | ||
ammo_type = /obj/item/ammo_casing/shotgun | ||
fire_sound = 'sound/weapons/guns/fire/shotgun.ogg' | ||
matter = list(MATERIAL_PLASTEEL = 20, MATERIAL_PLASTIC = 6) | ||
price_tag = 850 | ||
init_recoil = RIFLE_RECOIL(1.2) | ||
saw_off = TRUE | ||
sawn = /obj/item/gun/projectile/shotgun/pump/gladstone/sawn | ||
serial_type = "H&S" | ||
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wield_delay = 1 SECOND | ||
wield_delay_factor = 0.4 // 40 vig | ||
gun_parts = list(/obj/item/part/gun/frame/gladstone = 1, /obj/item/part/gun/grip/black = 1, /obj/item/part/gun/mechanism/shotgun = 1, /obj/item/part/gun/barrel/shotgun = 1) | ||
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/obj/item/part/gun/frame/gladstone | ||
name = "Gladstone frame" | ||
desc = "A Gladstone shotgun frame. The everyman's shotgun." | ||
icon_state = "frame_gladstone" | ||
result = /obj/item/gun/projectile/shotgun/pump/gladstone | ||
resultvars = list(/obj/item/gun/projectile/shotgun/pump/gladstone) | ||
gripvars = list(/obj/item/part/gun/grip/black) | ||
mechanismvar = /obj/item/part/gun/mechanism/shotgun | ||
barrelvars = list(/obj/item/part/gun/barrel/shotgun) | ||
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/obj/item/gun/projectile/shotgun/pump/gladstone/sawn | ||
name = "\"Gladstone\" stakeout shotgun" | ||
desc = "A venerable shotgun that's been destroyed by some sort of heartless monster. Can hold up to 4+1 20mm shells in its tube magazine." | ||
icon = 'icons/obj/guns/projectile/sawnoff/gladstone.dmi' | ||
icon_state = "obrez" | ||
item_state = "obrez" | ||
gun_parts = list(/obj/item/part/gun/frame/gladstone = 1, /obj/item/stack/material/plastic = 1, /obj/item/part/gun/mechanism/shotgun = 1, /obj/item/stack/material/plasteel = 2) | ||
max_shells = 4 | ||
w_class = ITEM_SIZE_BULKY | ||
damage_multiplier = 0.8 | ||
penetration_multiplier = 0.9 | ||
matter = list(MATERIAL_PLASTEEL = 15, MATERIAL_PLASTIC = 6) | ||
price_tag = 550 | ||
init_recoil = RIFLE_RECOIL(2.4) | ||
saw_off = FALSE | ||
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wield_delay = 0.7 SECOND | ||
wield_delay_factor = 0.3 // 30 vig | ||
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/obj/item/gun/projectile/shotgun/pump/gladstone/queen | ||
name = "\"Fallen Empress\" hunting shotgun" | ||
desc = "An anomalous weapon created by an unknown person (or group?), their work marked by a blue cross, these weapons are known to vanish and reappear when left alone. \ | ||
This particular shotgun was originally a gladstone, remodeled and reforged by Jea Smails, first matriarch of the hunting lodge. It was destroyed by a careless hunt master, only \ | ||
to reappear in the lodge, now marked with a blue cross. Perhaps attempts to destroy it now made it eternal? Whatever the case, it packs a hell of a punch. \ | ||
Can hold up to 14+1 20mm shells in its tube magazine." | ||
icon = 'icons/obj/guns/projectile/shotgun_queen.dmi' | ||
icon_state = "queen" | ||
item_state = "queen" | ||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2) | ||
max_shells = 14 //half a box in this massive gun | ||
caliber = CAL_SHOTGUN | ||
w_class = ITEM_SIZE_HUGE | ||
damage_multiplier = 1.1 | ||
ammo_type = /obj/item/ammo_casing/shotgun | ||
matter = list(MATERIAL_PLASTEEL = 25, MATERIAL_PLASTIC = 26) | ||
price_tag = 20000 //Its amazing! | ||
init_recoil = RIFLE_RECOIL(1.1) | ||
saw_off = FALSE | ||
serial_type = "BlueCross" |
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