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Fixes perk-based damage mods, adds ablative subdermal armor #5070
Conversation
This adds in additional issues |
Don't close PRs for "having issues" without specifying what issues |
I can quote trilby on subdermal armor working just fine as is. Its handled limb by limb making it fully body protection like this from a single implant slot is pretty massive balance wise. It's already quite good. |
Consolidates our modifier uses
We've already discussed it and tested it. Trilby had told me it wasn't working the other day, but apparently Trilby thinks it's funny to say bugs exist that she knows don't. The other change in this PR still needs to happen. |
Also removed unnecessary lines
Amazing, simply fantastic. |
About The Pull Request
About The Pull Request
Fixes brute and burn damage modifiers from perks.
Adds an alternative version of subdermal armor that reduces burn damage.
Full list of things that were nonfunctional prior to this change
Cow Skin Mutation
Gigantism Mutation
Thick Fur Mutation
Dwarfism Mutation
Revival Sickness
Aulvae Decohesion Syndrome
Nanofiber Muscle Therapy
Natural Armor
Thin Skin
Ra Cht'mant
Monomial Bulwark of Harmony
Ironskin draught
Changelog
🆑
fix: Perk based damage modifiers will now properly apply to damage taken.
fix: Adds ablative subdermal armor.
/:cl: