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Why use BrawlCrate?
soopercool101 edited this page Apr 17, 2019
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Why use BrawlCrate? Depends on your use case! Here are some of the advantages of the program relative to BrawlBox:
- Improved animation previewer that is more game-accurate relative to BrawlBox versions post-v0.71
- Improved texture rendering system that will detect missing or incorrectly named textures more accurately
- Restored direct Boneflag editing from older versions of BrawlBox
- More features for texture imports
- Files no longer become Write-locked when opened
- Faster update cycle, quicker updater, and settings save between updates
- Improved collada import and export
- Calculate uncompressed size of different files in real-time, allowing easy tracking of filesize limits
- Automatic generation of metal materials has been improved and expanded
- Metal materials can be toggled and previewed in the model previewer
- Adds automatic generation of Spy costumes
- BrawlEx config files can now be edited directly from the program
- PCS files now use proper compression when saved as PAC files
- Integrated support for DukeItOut's 50 Costume Code
- Allows for usage of a text file list of characters so you don't have to keep track of them
- Automatically uses improved compression algorithm for stages when available
- Adds duplicate functionality to various file types
- Adds internal documentation for STDTs and Stage Modules
- Adds ability to edit SCLA, or Stage Collision Attribute files
- Greatly improves collision editor, allowing for use of two extra collision types and multiple new flags
- Greatly improves STDT editing, and adds support for editing of other stage table types
- Better parsing of Stage Parameters
- Allows for usage of a text file list of stages so you don't have to keep track of them for your build
- Modules can now be edited using 2 or 1 byte modes, as well as the default 4-byte mode
- Adds ability to edit and save module annotations, allowing you to take notes on how to edit a module
- Modules no longer get corrupted when saved in the program (and allows buffers to be manually edited)
- Uses improved BRSTM algorithms from the latest BrawlBox source
- Adds ability to import/export sawnd files to/from a BRSAR
- Adds ability to automatically regenerate stock icon PAT0's
- CSSRoster.dat or CSS.bex from BrawlEx or PMEX can now be directly edited (with drag-and-drop functionality)
- Integrated Color Smash Support
- Adds improved Classic Mode parsing, with control over more variables
- Adds improved SSE parsing, with more files able to be edited
- Adds support for loading of text files for Character and Stage lists for custom builds