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Why use BrawlCrate?

soopercool101 edited this page Mar 12, 2019 · 10 revisions

Why use BrawlCrate? Depends on your use case! Here are some of the advantages of the program relative to BrawlBox:

General

  • Improved animation previewer that is more game-accurate relative to BrawlBox versions post-v0.71
  • Improved texture rendering system that will detect missing or incorrectly named textures more accurately
  • Restored direct Boneflag editing from older versions of BrawlBox
  • More features for texture imports
  • Files no longer become Write-locked when opened
  • Faster update cycle, quicker updater, and settings save between updates
  • Improved collada import and export
  • Calculate uncompressed size of different files in real-time, allowing easy tracking of filesize limits

Characters

  • Automatic generation of metal materials has been improved and expanded
  • Adds automatic generation of Spy costumes
  • BrawlEx config files can now be edited directly from the program
  • PCS files now use proper compression when saved as PAC files
  • Integrated support for DukeItOut's 50 Costume Code
  • Allows for usage of a text file list of characters so you don't have to keep track of them

Stages

  • Automatically uses improved compression algorithm for stages when available
  • Adds duplicate functionality to various file types
  • Adds internal documentation for STDTs and Stage Modules
  • Adds ability to edit SCLA, or Stage Collision Attribute files
  • Greatly improves collision editor, allowing for use of two extra collision types and multiple new flags
  • Greatly improves STDT editing, and adds support for editing of other stage table types
  • Better parsing of Stage Parameters
  • Allows for usage of a text file list of stages so you don't have to keep track of them for your build

Modules

  • Modules can now be edited using 2 or 1 byte modes, as well as the default 4-byte mode
  • Adds ability to edit and save module annotations, allowing you to take notes on how to edit a module
  • Modules no longer get corrupted when saved in the program (and allows buffers to be manually edited)

Music/SFX

  • Uses improved BRSTM algorithms from the latest BrawlBox source
  • Adds ability to import/export sawnd files to/from a BRSAR

UI

  • Adds ability to automatically regenerate stock icon PAT0's
  • CSSRoster.dat or CSS.bex from BrawlEx or PMEX can now be directly edited (with drag-and-drop functionality)
  • Integrated Color Smash Support

Single Player

  • Adds improved Classic Mode parsing, with control over more variables
  • Adds improved SSE parsing, with more files able to be edited
  • Adds support for loading of text files for Character and Stage lists for custom builds
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