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Move build instructions to build docs
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steinbro committed Aug 19, 2024
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11 changes: 11 additions & 0 deletions docs/ios-client/build-and-test/build-configurations.md
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Expand Up @@ -13,3 +13,14 @@ Each build configuration may enable a different set of feature flags via the fil

See for additional documentation and to define feature flags within the code, see:
`/apps/ios/GuideDogs/Code/App/Feature Flags/FeatureFlag.swift`

## Creating test builds for your local device

You can test out your own builds of Soundscape on a physical device, even if you're not a paid member of the Apple Developer Program, but you'll need to adjust some build settings . Under GuideDogs > Signing & Capabilities > Debug:

1. Change the "Bundle Identifier" to services.soundscape-debug.your_username
2. Click the trash can icon next to:
1. Associated Domains
2. iCloud

Once this is done, you should be able to use your device as the Xcode build target. You may additionally need to adjust some settings on your device, including enableing Developer Mode under Settings > Privacy & Security.
13 changes: 1 addition & 12 deletions docs/ios-client/onboarding.md
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Expand Up @@ -38,15 +38,4 @@ bundle install

## Opening the Project

At this point, you can open the `GuideDogs.xcworkspace` file, which is the main entry point to the Xcode project.

## Creating test builds for your local device

You can test out your own builds of Soundscape on a physical device, even if you're not a paid member of the Apple Developer Program, but you'll need to adjust some build settings . Under GuideDogs > Signing & Capabilities > Debug:

1. Change the "Bundle Identifier" to services.soundscape-debug.your_username
2. Click the trash can icon next to:
1. Associated Domains
2. iCloud

Once this is done, you should be able to use your device as the Xcode build target. You may additionally need to adjust some settings on your device, including enableing Developer Mode under Settings > Privacy & Security.
At this point, you can open the `GuideDogs.xcworkspace` file, which is the main entry point to the Xcode project.

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