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I love maps. Cartography, mapping and hexes. History, Fantasy and Science fiction. πŸ€“

⛰️ ⛰️⛰️ Here is my blog: Dulce Bellum Inexpertis πŸ’«
🌲 β›Ί 🌲 It's about DApps, hexcrawl and procedural content generation for games.
🌊 🌊 🌊 πŸ’―% free open source content from πŸ‡ͺπŸ‡Ί

At this moment, I’m exploring the possibilities of Web3 and procedural content generation for fantasy maps. The idea is to start from scratch a simple sandbox hexcrawl, where terrain, events and other systems are being procedurally generated. For the prototypes I'll be using art from the open source game The Battle for Wesnoth, until I can afford for an artist to create custom tiles and units.

@HextoryWorld

Funding for art commissions and infrastructure.

Featured work

  1. HextoryWorld/HextoryPublicRoadmap

    A public roadmap of the game progress on the concept, design and development phases

  2. HextoryWorld/ProceduralHexTerrainGenerator

    Procedural Hex Terrain Generator

    JavaScript 33
  3. HextoryWorld/TiledProceduralHexTerrainGenerator

    Procedural Hex Terrain Generator with Fantasy Tiles

    JavaScript 23
  4. HextoryWorld/Awesome-Hexcrawl

    πŸ—ΊοΈ Awesome list of free Hexcrawl resources

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