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README.md: re-word 16 internal links
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@@ -99,7 +99,7 @@ Maud was designed for a desktop environment with: | |
+ using Windows Command Prompt: `./bin/Maud.bat` | ||
+ using PowerShell: `.\bin\Maud.bat` | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="build"></a> | ||
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@@ -138,7 +138,7 @@ You can restore the project to a pristine state: | |
+ using Bash or Fish or Zsh or PowerShell: `./gradlew clean cleanSandbox` | ||
+ using Windows Command Prompt: `.\gradlew clean cleanSandbox` | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="use"></a> | ||
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@@ -354,7 +354,7 @@ Standard keyboard shortcuts affecting the scene-view cameras: | |
Score views don't have anything analogous to the 3-D cursor, but you can | ||
move the score-view camera up/down by clicking LMB where you want it to look. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="cgms"></a> | ||
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@@ -413,7 +413,7 @@ By default, models loaded from the classpath or from an archive will be written | |
"Written Assets" folder under Maud's working folder. | ||
When loading assets, Maud treats this folder as if it overrides the classpath. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="bones"></a> | ||
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@@ -478,7 +478,7 @@ However, since bones can appear close together in scene views, | |
and since the RMB is also used to select objects other than bones, | ||
use this technique with caution. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="animations"></a> | ||
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@@ -533,7 +533,7 @@ Using the animation tools, you can also "pin" a loaded animation. | |
Pinning an animation forces all its root bones to the model origin | ||
for display (scene-view) purposes. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="pose"></a> | ||
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@@ -585,7 +585,7 @@ Then go to the animation time when you want to paste and select | |
or "Animations -> Edit -> Insert keyframes" (to paste to all bone tracks in the loaded animation). | ||
Remember to unfreeze the pose afterward! | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="map"></a> | ||
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@@ -639,7 +639,7 @@ To save the loaded skeleton map, select "Map -> Save". | |
When you're ready to retarget animations between models, | ||
use the "Retarget Tool" ("Animations -> Add new -> Retarget source animation"). | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="edithistory"></a> | ||
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@@ -670,7 +670,7 @@ Maud places a limit on the number of checkpoints you can have at any one time. | |
The default limit is 8. | ||
You can alter this limit using the History Tool. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="scripting"></a> | ||
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@@ -701,7 +701,7 @@ Maud has other mechanisms to make them persist. | |
To remove a custom startup script, | ||
select "Settings -> Revert startup script to default". | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="args"></a> | ||
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@@ -728,7 +728,7 @@ build script) to configure Maud prior to executing its startup script: | |
to generate verbose log output. | ||
This output may assist in diagnosing certain issues. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="links"></a> | ||
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@@ -762,7 +762,7 @@ BVH resources: | |
+ free motion-capture data from Ohio State University's ACCAD: | ||
https://accad.osu.edu/research/motion-lab/system-data | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="wishlist"></a> | ||
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@@ -784,7 +784,7 @@ The following features are on my "to do" list, in no particular order: | |
+ mirror an animation/pose | ||
+ joint-angle limits for models | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="conventions"></a> | ||
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@@ -798,7 +798,7 @@ load orientation in the Settings Tool ("Settings" -> "Tool"). | |
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The first keyframe in each track must be at time=0. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="history"></a> | ||
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@@ -814,7 +814,7 @@ https://github.com/stephengold/jme3-utilities | |
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Maud incorporates code from [jMonkeyEngine][jme] and the [BVH Retarget Project][bvhretarget]. | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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<a name="acks"></a> | ||
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@@ -877,7 +877,7 @@ I'm also grateful to my dear Holly, for keeping me sane. | |
If I've misattributed anything or left anyone out, please let me know, so I can | ||
correct the situation: [email protected] | ||
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[Jump to table of contents](#toc) | ||
[Jump to the table of contents](#toc) | ||
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[ant]: https://ant.apache.org "Apache Ant Project" | ||
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